Combat was challenging, but fun. I'd recommend having a little more player hit feedback for the future!
a_kimb0
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I'm fairly certain the problems you're running into have to do with the animations. For me, I got around that issue on my experimental builds by tying animations solely to the animationplayer and animationtree nodes, also by specifying an animationstatemachine. All other things, i.e. input and movement were used by its own state machine. To be honest though, I've been just using state machines for enemy controllers, as I find that characterbody2d is just too dynamic.
Also I know it's WIP but the E to jump and Space to attack was NOT doing it for me LOL
I loved the mechanics once I figured it out haha
I should probably read things more...
Super original idea too, I never even thought about interactivity with another player, reminds me of the old fireboy and watergirl games! I do think the cooldown could be shortened slightly, but that's just a small nitpick to an otherwise great game
How and when did things start to make sense when you were developing games? I've participated in my first game jam this week, and I'm still following YouTube tutorials on what to do. Every time I attempt to make a game, it always ends up with me having not really learned anything, just regurgitate tutorial code. Does this take years to click? I've been doing this for about a year in bits and pieces, and not having that moment of "oh, I know exactly what I'm doing, and I could implement this feature seamlessly" hasn't hit me in any form.
Thank you for the link! I didn't know about beginner friendly game jams so I'll definitely check this out :)
Your point about being frustrated with unfamiliar tasks was precisely what I've been hesitant about when thinking about participating. In any case I'll make sure to check out My First Game Jam! Thank you once again.
I apologize if this isn't the right place to post this, but I've been pretty on/off with game development for about two years now because I've always gotten discouraged from the learning curve and programming with Unity. For a while I've been considering joining a game jam but I'm pretty intimidated by the speed at which games are made / working with a group to put something out, especially for a newbie like me. Are game jams the ideal place to boost my learning? I don't want to drag anybody down with my lack of knowledge and experience, so I was wondering, if not game jams, are there any project groups where I could be taught as development goes along? I feel like I learn things best by having somebody mentor me if at all realistic. I'm tired of watching YouTube tutorials because I don't feel like I ultimately learn anything.