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a_kimb0

71
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A member registered Nov 27, 2021 · View creator page →

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Likewise pleats! We also had that moment where once we heard 1:18 onwards we were like "yeahhhh"

Absolutely loved how expressive the violin was! As somebody who can't play violin it always irks me that I have to use the DAW - whether you recorded yourself or not it felt awesome to listen to throughout

Well, this definitely breaks past 5/5 for Originality haha. I'd give it a 10/5 if I could! 

As an enjoyer of sound design I absolutely love what you did with the beginning and how it's interspersed throughout the track. I got a little worried seeing how large the file was but it was definitely worth waiting!

Very much gives me Epic Orchestral Sound during the protagonist's coming of age / hero moment. I immediately got exactly what you were conveying. Very nice job!

I actually listened to this quite frequently before the submission ratings even started - easily one of the most detailed and extensive tracks in this jam! I remember you from the palindrome jam and was disappointed that you didn't rank higher - you definitely deserve to be seen.

I'm glad you liked the chord progressions! I love crunchy chords

I love to hear that! Thanks simishcj!

After you said it, I was like CRAP, that's what we forgot! Hahaha can't believe we forgot the bass!!

Thanks Avengelic!!

Glad you said that! We tried going for a kinda lofi vibe. Glad you enjoyed!

Thanks TurtleBox! 

if you’ve ever played Super Stardust HD on the PS3, that’s part of where I got my inspiration from! Brian and Okuba also put their spins on composing and producing too :)

I think the most genius out of this was just how much build there is. I'm one to appreciate build, and this song builds. It got me super tense and to me felt like a stealth mission / industrial dystopia soundtrack and I am all for it!

Probably one of the most creative pieces on this jam yet! I was super immersed with how this track and left it on in the background while I was doing other work!

I love the way Rest made me feel, I never felt safe (in a really, really good way) listening to it - as if the music and the atmosphere was telling me to rest, but in your gut you know that something's watching you. You really managed to capture that feeling extremely well!

Thanks Jofes! I enjoyed listening to your soundtrack a lot :D

I love this! It reminds me of the old NES games and I definitely got hit with a lot of nostalgia! I especially liked Relaxing Cabin, the bells remind me of DM DOKURO when he worked on the calamity mod soundtrack for Terraria haha

This is great! The cover art is exactly what I had in mind when listening to this

Dude, this entire track is tight! I was transported to games like Geometry Dash for instance, the idea was conveyed super well and I loved the arpeggiation of the moving parts, it definitely fit the theme! Excited to hear more from you in the future

Thanks yomgo!! I'm excited to post a comment on yours :)

Thanks Ricky! I'm really glad you took all this time to comment out your thoughts and thoroughly playtest our game.

  • We've taken note on the mouse sensitivity and plan to change it in a settings menu
  • The intention of the first level with the break room was so the player could get a feel for the layout of the office, but I do agree that it is a little bare
  • I am very glad you liked the story. I dug this out of an old story concept I had a long time ago and I'm glad it got to see the light of day. I'm sure some players don't care about story and just want straight into the action, but I do believe in having a nice story, especially in horror games to tie things together.
  • Definitely the puzzle feedback system needs work! We're planning on (is vamping a word?) revamping that so it's extremely concrete and potentially making the notes a little clearer for players to make it easier to figure out.
  • I think the confusion on puzzle 2 with the password is an oversight on my part. I'm thinking about having an [ACCESS DENIED] screen on LockiSafe on that level, since I.T. needs to fix it ;)

I am most pointedly ecstatic that you believe this could be a commercial release. Our team is definitely working towards a free Steam release and we hope we can get some fans to play more of our games in the future! Although we might have some tough competition with Handle With Care !

This was great to play. The pixel art really tied everything together and I found myself constantly replaying to try and get the highest tower possible! 

This was really cool to figure out! I loved the way the music notes mesh with the puzzle. I think I'm dumb though and couldn't get past the second level despite listening to the angels. Also I got jumpscared with the teleported sound as it's a lot louder than everything else haha

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This was great! I could totally see the direction and it reminded me of a post apocalyptic Mirror's Edge almost. I did get confused with the blue health bar? Not sure what that was. Also, in level 3 I got the power on but fell off the tower because I assumed I had to go back the way I came. I think some playtesting or indications on where to go next would be good! Also, the waveform puzzles reminded me very much of the Outlast Trials which I play a lot haha

Man this was insanely hard for me but it was really cool mechanically and aesthetically! Gave me a lot of Portal vibes

It is beautiful at the top.

Interesting, you’ve completed all the puzzles for that level. I’m thinking maybe you didn’t keep the coffee on the table since it being there is a condition for moving onto the next table. We’ll definitely take that into account as I think preventing objects from moving after the puzzle is completed would help 

Really enjoyed this one. I haven't played many games where it teaches you a lesson too. Sleeper hit of a game!

Really liked the art style for this! I was impressed by the mechanics, although it did feel a little difficult to kill enemies with the ability cooldowns

nom nom nom alien cake

What part specifically did you get stuck on? I want to hear your thoughts on (what I'm assuming was) the coffee puzzle!

Couldn't find lonely jeffrey but overall really enjoyable! Love the point to move system. Sound design was really spot on too!

Really liked the addition of a tutorial! Definitely helped explain a lot of mechanics. Once I got into it I had like 15 towers at once just blasting the goblins away. Also we used the exact goblin noise for enemies haha I remember using that sound for my first GWJ. Great play! Can't wait to see it polished! 

Very fun tower defense game! The warp between dimensions was definitely a cool mechanic, and I enjoyed the mana system to purchase different towers. I also liked the difficulty curve too, was definitely a little stressed out

Loved the verticality on this! Once I got the controls figured out (I thought the mouse sensitivity was a little fast) I was able to get decently high! I thought the sound effects were really well done and I'm excited to see if you plan to develop this further! 

The art and story for this was absolutely amazing! I kept going back to see what other endings I could get. As a story buff I was enthralled. Great job!

fell through the floor and got a secret ending??

i liked the crafting for sure! i think it might've been a little easier to see what sort of weapons i've created and their effects, some of them didn't look like they shot anything, but overall i loved the mechanics! fire and air were super powerful in my opinion

had a blast with this one! i'm not sure how the potion crafting works but killing enemies and placing down the fire tower at night felt really good

Great game. I thought it was a little difficult to control the flashlight, my mouse kept going off screen at some point, but overall really solid!