Likewise pleats! We also had that moment where once we heard 1:18 onwards we were like "yeahhhh"
a_kimb0
Creator of
Recent community posts
Well, this definitely breaks past 5/5 for Originality haha. I'd give it a 10/5 if I could!
As an enjoyer of sound design I absolutely love what you did with the beginning and how it's interspersed throughout the track. I got a little worried seeing how large the file was but it was definitely worth waiting!
Thanks Ricky! I'm really glad you took all this time to comment out your thoughts and thoroughly playtest our game.
- We've taken note on the mouse sensitivity and plan to change it in a settings menu
- The intention of the first level with the break room was so the player could get a feel for the layout of the office, but I do agree that it is a little bare
- I am very glad you liked the story. I dug this out of an old story concept I had a long time ago and I'm glad it got to see the light of day. I'm sure some players don't care about story and just want straight into the action, but I do believe in having a nice story, especially in horror games to tie things together.
- Definitely the puzzle feedback system needs work! We're planning on (is vamping a word?) revamping that so it's extremely concrete and potentially making the notes a little clearer for players to make it easier to figure out.
- I think the confusion on puzzle 2 with the password is an oversight on my part. I'm thinking about having an [ACCESS DENIED] screen on LockiSafe on that level, since I.T. needs to fix it ;)
I am most pointedly ecstatic that you believe this could be a commercial release. Our team is definitely working towards a free Steam release and we hope we can get some fans to play more of our games in the future! Although we might have some tough competition with Handle With Care !
This was great! I could totally see the direction and it reminded me of a post apocalyptic Mirror's Edge almost. I did get confused with the blue health bar? Not sure what that was. Also, in level 3 I got the power on but fell off the tower because I assumed I had to go back the way I came. I think some playtesting or indications on where to go next would be good! Also, the waveform puzzles reminded me very much of the Outlast Trials which I play a lot haha
Interesting, you’ve completed all the puzzles for that level. I’m thinking maybe you didn’t keep the coffee on the table since it being there is a condition for moving onto the next table. We’ll definitely take that into account as I think preventing objects from moving after the puzzle is completed would help
Really liked the addition of a tutorial! Definitely helped explain a lot of mechanics. Once I got into it I had like 15 towers at once just blasting the goblins away. Also we used the exact goblin noise for enemies haha I remember using that sound for my first GWJ. Great play! Can't wait to see it polished!