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A jam submission

Paragon TowerView game page

Ride the elevator into the depths of Paragon Tower.
Submitted by dan, Andy Kim, bansheerubber, Roxiebleh — 3 minutes, 7 seconds before the deadline
Rated by 6 people so far
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Paragon Tower's itch.io page

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Godot Version
4.3

Wildcards Used
Did You Know..., Warp Speed, Time Dilation

Game Description
Explore the mysteries behind strange occurences at Paragon Corp.

How does your game tie into the theme?
Traverse an office building, located in Paragon Tower

Source(s)
no

Discord Username(s)
dan, a_kimb0, garycactus, Roxiebleh

Participation Level (GWJ Only)
3

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Comments

Submitted(+1)

genuinely terrifying  for me. immersive and challenging puzzles, navigating the offices was a bit rough but overall pretty good feel. the rough controls almost make the game scarier though to it's benefit (ie. classic resident evil games). i had a great time, i did reach the floor where (without giving too much away) you had to gather some parts, and once i had said parts some of them would go into the container and i'd hear the ding and others would not. not sure if this was a bug or if it was something i was missing. either way solid game!

Submitted(+2)

this game was too scary

Submitted (1 edit) (+2)

…but i liked it. <3

Submitted(+1)

This is really well done! I don't think I saw it all, though. I seem to have gotten stuck on the 3rd day and couldn't figure out what I was missing to progress after checking out the computer. Mechanically really well done and very atmospheric. I don't want to spoil anything for anyone, but this was a very cool casual custodian/intern simulator. I thought the interaction system especially was very nicely done, and the audio felt just right for what I played. Great job!

Developer

What part specifically did you get stuck on? I want to hear your thoughts on (what I'm assuming was) the coffee puzzle!

Submitted

no, after the coffee, I got the password, used it, then must have missed something and wandered around for a bit. I think i checked the bathrooms. Some sort of save system checkpoint at the start of each level would have been grea

Developer

Interesting, you’ve completed all the puzzles for that level. I’m thinking maybe you didn’t keep the coffee on the table since it being there is a condition for moving onto the next table. We’ll definitely take that into account as I think preventing objects from moving after the puzzle is completed would help 

Submitted

Nope, that's not it. i left it on the desk that requested it. it was weirdly clipped through the desk when i set it down, not quite sitting on top of it, but anyway i didn't do anything with the cup after it gave me the password. That said, yeah, probably would be a good idea to turn off interactive functionality once a prop has served its purpose.

Submitted(+1)

TOOOOO SPOOKEY

lol but it was a fun game & great entry!

iirc you wanted the critiques recorded (?). From my recollection it was:: make a better building layout, so there is more dynamic running involved. The dead end was super weird, at least put in a blocked door or something. Add in an inventory to store all the journal bits to revisit and read later. Have the nametag placements glow or show a box so the player knows its in the right spot. Add in a sprint feature to move faster. Add in jumping to navigate those pesky chairs. Change the office world to be cubicles or have windows to better see the movements of the AI. Include a sub plot of you got exposed to Ichorium and are also trapped in the loop. Have a little into pop up.  Juicing the world with other intractables that dont really do anything story/mechanic wise.

But still super cool game my man, thanks for stopping by my the stream!