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Echoplasm's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #97 | 1.861 | 3.000 |
Originality | #108 | 1.612 | 2.600 |
Theme | #110 | 1.116 | 1.800 |
Graphics | #110 | 1.240 | 2.000 |
Fun | #110 | 1.116 | 1.800 |
Controls | #111 | 0.992 | 1.600 |
Accessibilty | #111 | 0.868 | 1.400 |
Overall | #111 | 1.258 | 2.029 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.3
Wildcards Used
Pursuer
Game Description
You are a little ectoplasm making your great escape from the hungry ghost that you used to be.
How does your game tie into the theme?
You are haunted, but you also haunt. It's a vicious cycle.
Source(s)
I'm not 100% what this means in this context. I don't think so? N/A (probably/maybe)
Discord Username(s)
N/A (solo dev)
Participation Level (GWJ Only)
1 (this one)
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Comments
I don't know if I'm playing correctly. I clicked to jump out of the pool. But then my subsequent click makes me jump hella far and I'm like not able to control precisely where my character goes next. Space bar doesn't seem to do anything.
Thanks for playing~
I didn't leave myself time to playtest at all, so there's stuff that's super unclear and unintuitive. Movement is supposed to be unprecise, trying to get better at controling the little guy is the intended challenge. Space only does something when you touch a possesed object and see "Haunt?" pop up.
fun game! I think it was an interesting take on it and I enjoyed the idea behind haunting objects. Would have loved a web build, but that’s just a preference
Thank you~
I'd intended it to be a web build, but left it to the last minute and messed up the export. Was too tired to figure out what I did wrong, haha.
SAME