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Ibadullah

27
Posts
7
Following
A member registered Jan 18, 2023 · View creator page →

Creator of

Recent community posts

its a question of skill

ok

You should have changed the button ui to fit the arcadey theme. you can do it by going into the button node, theme overides, styles. and creat a new style for each button state. you can check the buttons on my game’s main menu as an example.

i just found this out this jam.

SAME

okay

tbh I’m also trying to farm ratings via comments. but i reply to other comments and only mention my game when it makes sense to mention it. it works, and it is way better and has real value than ctrl+c and ctrl+v’ing everywhere

guess i wasn’t the only one who got the sfx of the web

why are you everywhere in every games comments?

don’t all platformers have physics? you don’t have to specially mention it as “Car platformer with physics” because most car platformers do have physics

btw i added a feature in my game where you could change the physics midgame. like while moving at sonic speeds, make the friction super high to slow down.

exactly, going highspeed releases adrenaline, which this game try’s to capture. that’s what i did by making it risky to go at highspeed in my game, Scrap-Stellar, so its more exciting.

(1 edit)

the Linux version of my game doesn’t even work probably. i just submitted it since i was forced to.

(edit: i didn’t try the Linux version because i don’t have Linux. feel free to tell me if it works or not)

yeah, i agree. the camera should be a little higher, or it can be dynamic. If you are in the air, the camera should point a bit down to show you where you will land. and when you are on the ground, it can be a bit higher, because the floor isn’t that interesting.

In my game, i made it so when the player moves, the camera gets a bit behind, it makes it so you cant see ahead far enough when at high speeds. and when you stop, the camera positions itself ahead of the player, so it is harder to see behind. this grounds the player so he cant move at high speeds at all times without risk.

Thanks, i didn’t have time to fix most things like enemy only duplicate once. and player pointing the mouse. so yes, everything you questioned to be unintentional were unintentional. i wanted to add multiple controls and full keyboard controls. but i encountered a error where the player wasn’t looking in the correct angle. turns out the parent node was rotated. if i knew that then this game could have had multiple controls.

and a platformer. btw i also made a shooter

Great game, i like the menus and the story in the start. a story can really elevate a game. my game also has story, but it is hidden in the menus. I’ll try doing what you did next time.

i like how i can message literally anything to Michael.  but i wish the windows were movebale like it was an actual desktop. i think you can do that with resizable viewports or smt.

Thanks, i actually forgot to remove the movement type switching. it was only meant for debug. but hey, if its a working feature, its a feature.

yeah, i thought it would be less, hence my game is a space shooter with lore. i gotta compete with this game and your game? unlikely we can win.

okay i wont play this
(edit: i gave in, i have to play)

nice, like the trail the player leaves. yes it lacks art, but it makes it up in gameplay

Great

Nice game, 

it has a cozy atmospheres and feel. everything has a recurring theme. 

idk but the credits are empty. and the input remapper is entirely empty.

 i like how the max speed of the car is 666, lol.

verry bad, im playin on a tab with wireless keyboard and as soon as 1 player loses, it keeps giving a pop up saying that a player lost, i cant do anything except click on the ok button continuously. i have to restart my browser to do anything again.

I'm not a writer but I am really creative, can I help?

best horror game!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!