I like how the game get faster and faster at each level. I don't play much of tower defense, but this one seems well balanced. The visuals are simple, but readable. Although I didn't understand immediately that I could click on the planets. It was a fun game overall. Good job!
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Protect Black Hole's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #13 | 3.174 | 3.286 |
Controls | #16 | 2.967 | 3.071 |
Theme | #18 | 3.036 | 3.143 |
Audio | #19 | 1.311 | 1.357 |
Graphics | #22 | 2.415 | 2.500 |
Fun | #22 | 2.277 | 2.357 |
Overall | #23 | 2.530 | 2.619 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.1
Source
Later, after clean up.
Game Description
Protect black hole from pesky humans trying to research secrets of the universe.
Controls
Play with a mouse. Click on planets to select, choose type and upgrade.
Discord Username
RiffShark
Participation Level
1
Comments
I love TD games and this was a fun take on it. I'd like to see some variety in satellites of the blackhole with some that you can set as stationery or increase/decrease the speed of the orbit. Overall, very nice!
Nice take on the tower defense genre! Would be nice to have upgrade options for each of the stats (i.e. separate upgrades for rate of fire, range, damage etc.) to allow for more variety among your planets/turrets, but really solid overall. Great work!
I certainly haven't seen a radial tower defense, so it's good to see one! Meanwhile, as many have already mentioned, I do find myself wishing to preview the cost and effects of upgrades before I do them, so I can do some planning instead of button mashing!
I love this take on the tower defense genre. I would have liked to put multiple towers on a single planet. Also the types don't seem balanced, I don't get why you would use a slow tower.
Unfortunately the speed of the planets changes with framerate and on my computer it ran at like 1000fps so the planets moved too quick to see! This completely breaks the game. If anyone else has this problem on linux, here's what I use to solve it: https://gitlab.com/torkel104/libstrangle
Am I missing it somewhere or is it not revealed how much a upgrade was going to cost me. The game could have done with some audio. It's kind of numbing play but I like the concept.
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