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Godot version used
4.4 beta3
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The scene looks so real. I almost thought I was in passthrough mode. But I feel a little motion sickness while playing. I think it is better to use snap turn when turning around.
Thanks! I have been trying to step up my art game. Sorry about the sickness.
Does not work on my PC (Windows 11 (64 bits), Intel(R) Core(TM) i5-10400F CPU @ 2.90GHz, NVIDIA GeForce RTX 2060, Oculus Oculus Quest2, SteamVR), tried windows, optimized version. Running from sources seems to take forever importing.
I only have music when starting, graphics stays on the Godot loading screen. ;(
Thank you for at least trying. I wish I new what was wrong with it. Sorry about the long import with the sources. I deleted .godot file because it was 1.5GB. I also worked with the blend files directly so it has to run blender and export all the models.
I guess it's only my PC being too weak.
Looking at the project files, some images seem to be huge, as well as a few of the Blender files. :(
OMG you're right. Those images way to big. I resized them and tested with RX580 machine and it worked. If you have time can you try the new texture fix version? EnchantedGalleryTextureFixWindows.zip
I tried this morning and it still didn't work. I'll test again later today running from the console so I can see if Godot throws useful messages.
It worked, this time! I think there's still room for progress on a few assets, because I had a huge lag spike when the animal spawned and another one when it arrived in the gallery (the photos I guess?). But if you can shrink those assets I bet it would even be possible to export for Quest and Pico.
Anyway, it's beautiful, and the 3D photo effect is stunning!
Thank you! I'm glad it finally worked. Next year I will try to get my hands on a quest for testing and targeting that as minimum spec.
Please don't hesitate to just try to shrink the assets, export for Quest and I can test it for you. 😉
Pretty sure only the unicorn model and 3d photos are too big now.
Well done! This blend of hidden object game, photo gallery and satanic rites makes perfect use of the VR medium. May I ask how you made that effect work in VR?
Thank you!
SPOILER:
The 3D photo effect is just displaying the left and right images of 3D photos to left and right eyes using a xr shader. I took all the photos my xreal beam pro or a loreo 3D lens on my nikon D5200. I have been obsessed with 3D photography the last year. Feel free to dig around the project file.
it is crashing when starting.
Is it crashing as soon as you launch it or after them loads a bit? Are you using steamvr or some other openxr platform?
it crashing after them loads a bit, but no image, and I'm using steamvr.
I hope that helped.
Alright, I made a optimized version with the lights deleted and a lower res lightmap. I also changed when some of the images are loaded. Let me know if the optimized version still crashes.