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I guess it's only my PC being too weak.
Looking at the project files, some images seem to be huge, as well as a few of the Blender files. :(

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OMG you're right. Those images way to big. I resized them and tested with RX580 machine and it worked. If you have time can you try the new texture fix version? EnchantedGalleryTextureFixWindows.zip

I tried this morning and it still didn't work. I'll test again later today running from the console so I can see if Godot throws useful messages.

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It worked, this time! I think there's still room for progress on a few assets, because I had a huge lag spike when the animal spawned and another one when it arrived in the gallery (the photos I guess?). But if you can shrink those assets I bet it would even be possible to export for Quest and Pico.

Anyway, it's beautiful, and the 3D photo effect is stunning!

Thank you! I'm glad it finally worked. Next year I will try to get my hands on a quest for testing and targeting that as minimum spec.

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Please don't hesitate to just try to shrink the assets, export for Quest and I can test it for you. 😉

Pretty sure only the unicorn model and 3d photos are too big now.