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A jam submission

Bringer Of Death And ConsequenceView game page

Survival Game that increasingly gets difficult and spawns things after death of enemies.
Submitted by Jolton โ€” 1 hour, 28 minutes before the deadline
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Bringer Of Death And Consequence's itch.io page

Results

CriteriaRankScore*Raw Score
Art Style/Visuals#332.0252.375
Gameplay/Fun#361.7062.000
Theme#381.7062.000
Innovation#391.3861.625
Audio/Sound Design#390.9591.125
Overall#391.5561.825

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Game Engine / Tools
Unity

How does your game fit the theme?
When enemies are killed, the player grows in power but the interval times become less, making the game become more challenging and therefore posing a consequence to the player gaining power.

Self-made stuff

Graphics / Art (e.g. models or textures)
Assets (e.g. free or owned)
Not applicable

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Comments

Host

A nice little game๐ŸŒŸ.

GAMEPLAY
Surviving in the game seems to be a challenge for me, and it was not always clear why. Implementing more visual indicators could enhance the player's understanding and strategy. For instance, displaying the health of enemies would be incredibly helpful. Currently, it can be confusing to attack without knowing when an enemy might be defeated. Also maybe some spawning indictor or portal to notify the player someone is coming. Those little hints could be really beneficial for the gameplay.

ART STYLE / VISUALS
The pixel graphics are charming and fit the game's style well. 

AUDIO / SOUND DESIGN
The absence of sound and sound effects (SFX) is noticeable. Audio plays a significant role in creating an immersive experience, and its inclusion could elevate the game significantly. Adding sound in a future update would enhance the gaming experience, making it more engaging and enjoyable.

INNOVATION
The game doesn't particularly stand out in terms of innovation,

THEME
The theme of consequences is only lightly touched upon. There's potential to explore this further, perhaps by making the player's choices and actions have even more noticeable impacts on the gameplay.

In conclusion, this game was a fun experience to play and survive longer and longer. The potential improvements, like additional visual indicators and sound, could make it even better. Keep up the great work and continue to develop and refine your game-making skills. ๐Ÿ‘๐ŸŽฎ๐Ÿ˜Š

Submitted(+1)

Interesting game. The visuals of the game were good.  But I used to die too quick :P. Maybe making the goblin spawn somewhere else on the map rather than just below the player would be better (I believe that's how the goblins were spawning, right?)

Developer

Oh yeah they were spawning randomly on the unit circle...

Submitted(+1)

It is a simple game and it has its flaws. Above all, there is a lack of feedback. Although if you fix the obvious things there is an entertaining game.

Submitted(+1)

Very simple game, not entirely sure what i was doing i tried to hit the enemies but they never died, the jump felt alittle weird but theres potential

Developer

the first enemy should take longer to kill, as you kill enemies damage grows, unfortunately there isnโ€™t really an indicator for death of enemies. Yeah I agree that it is very simple, I didnโ€™t have as much time as I expected to make the game so a lot of features were not added ๐Ÿ˜