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Jolton

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A member registered Jun 15, 2022 · View creator page →

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(1 edit)

Thank you for participating in the 2024 Summer CougarCup, we had some amazing entries!!! Everyone did an amazing job and deserves commendation, the results are in and here are the winners!

#1 - The ChefMix by MoleHoleGames

#2 - Woodsengunz by Farek

#3 - TASERFISH by CelineCherry

If you made any of these games please DM on Discord me to claim your prize!!!! (Discord link is on main page)

Looking good! Can't wait to play this!

Amazing game! I love how open it feels and how the shooting feels and works, I definitely want to make something similar to this now :3

Fun gameplay! I like how these levels are designed!

Wow this game is captivating, I had a really fun time just spawning worker bees and then hibernating as fast as possible, everything is really well done about this game, the gameplay, sound, art and controls!

Hey Yeetus! Next time if you want a faster response from a larger community you should join our Discord to ask questions! https://discord.gg/ZReu92VTCV

Loading the image:

import os

image_path = os.path.join("images", "your_image.png")  # Replace with your image filename

try:

    image = pygame.image.load(image_path)

except FileNotFoundError:

    print("Error: Image file not found!")

    quit()

Displaying the image:

screen.blit(image, (0, 0)) # Place the image at (0, 0) for top-left corner

Here is a complete example of the main.py:

import pygame

import os

pygame.init()

screen_width = 800

screen_height = 600

screen = pygame.display.set_mode((screen_width, screen_height))

image_path = os.path.join("images", "your_image.png")

try:

    image = pygame.image.load(image_path).convert_alpha()

except FileNotFoundError:

    print("Error: Image file not found!")

    quit()

running = True

while running:

    for event in pygame.event.get():

        if event.type == pygame.QUIT:

            running = False

    screen.fill((0, 0, 0))

    screen.blit(image, (0, 0))

    pygame.display.flip()

pygame.quit()



Please tell me if you need any further help! And for more convenience in terms of sharing code, and reaching to a larger audience, I would highly suggest you join CougarCup's discord here: https://discord.gg/ZReu92VTCV

Hi Yeetus_Codes,

Welcome to the world of coding and Pygame! It's great to see new coders diving into game development. Here are a few tips to help you get started:

There are many great tutorials online that can help you get started with Pygame. Check out resources like the official Pygame documentation, YouTube tutorials, and websites like Real Python.

Start with small, manageable projects. Instead of trying to create a complete game right away, focus on creating small components, like moving a character, handling user input, or displaying text.

The Pygame documentation is very detailed and can help you understand how to use the different functions and modules available.

Game development can be challenging, and you might encounter obstacles along the way. Stay patient, keep learning, and don’t give up!

Good luck with your coding journey and have fun creating with Pygame!

https://discord.gg/ZReu92VTCV 

Join our discord for workshops, theme announcement, and more!

https://discord.gg/ZReu92VTCV

Sounds good!

A few people have told me they are using Unity, piGame, and Godot! 

https://discord.gg/ZReu92VTCVhttps://discord.gg/ZReu92VTCVhttps://discord.gg/ZReu92VTCV

🎉 Announcing the Inaugural CougarCup Game Jam! 🎉

https://discord.gg/ZReu92VTCV

Get ready for an exciting summer-inspired game jam! The inaugural CougarCup starts on the weekend of June 7th and ends on June 15th. This is your chance to make a game in just one week and compete for fantastic prizes!

🏆 Prizes:

1st Place: $30 Amazon Gift Card

2nd Place: $20 Amazon Gift Card

3rd Place: $10 Amazon Gift Card

🗓️ Important Dates:

Start: 12 PM PST, Friday, June 7th

End: 6 PM PST, Saturday, June 15th

Voting Period: June 15th - June 19th

Results Announcement: 6 PM PST, Wednesday, June 19th

📜 Rules:

Make your game relevant to the theme and summer if possible.

Your game must be created specifically for this jam; no pre-made projects.

Preferably, create all assets during the jam. Premade assets must be declared.

Solo or team participation is allowed.

Keep content suitable for all ages: no excessive gore, horror, NSFW, or offensive content.

Respect fellow participants and maintain a positive atmosphere.

People of all skill levels are welcome! You don't need to have any game design knowledge or programming knowledge to participate!

(Workshops will be held during the Game Jam and many teams will require artists/musicians for their assets!)

https://discord.gg/ZReu92VTCV

https://itch.io/jam/2024-summer-cougarcup 

I contacted them 4 days ago and still no response, is it common for the support to take this long?

Yep, I'm also in this boat, and I really want to get this jam on the calendar!

Thanks for asking this!

Thank you!! I used to play a lot as well, the first thing we thought about when the theme was announced as plants was Plants Vs Zombies, and we've all played BTD so we decided to make a plant themed tower defense!

Thank you!

Thanks!

Fun game!! I placed 9 flowers on one plot and  I had some fun!! The art is really amazing!

Nice visuals and the gameplay is nice and relaxing! The game has so much more potential to be added on to, overall this is a great game!

Great game! Lot of art, I thought it was a pretty good game, I like the way of controlling the net it made me feel way more immersed!

I saved the flower! That was a pretty well-polished game for 48 hours, I love the animations and even the sound, the water dripping was perfect! I was so confused on where to use the hammer until I realized I had to break the window lol

Dashing felt pretty nice, wall climbing was a bit finicky but I see what you have in mind! Sometimes I would no clip into like invisible stuff but otherwise not too many bugs.

Having the lawnmower's remains act as a weapon is genius!! It took me 40 seconds to pick up on what was happening!  I liked the mechanics and the grass spawning although I think the waves should be a bit shorter. The creativity of this game is impressive!

Thanks!! We were planning on adding a selling mechanic where you can sell your towers but to be honest I forgot... Also I'm really bad at UI so we had a few hurdles there (we placed water by the menu toggle button because whenever someone pressed it, it instantiated a tower). I think after this jam ends I'm gonna fix most of the UI and add more interactiveness! Thanks for the feedback!!

Thank you! Yeah the waves were pretty long, that was one downfall of the difficulty scaling system that changes per wave.

Thanks! Yeah, we had way more in mind but couldn't add it due to time constraints, the difficulty scaling right now just spawns more enemies in a shorter interval, but really compared to the towers upgrading system it's really easy to fend off most of the waves. After this jam ends I'm thinking of going back and iterating on this game to fix waves and balance it.

😭

😅

Yeah that was the intention, but unfortunately there was a small error where the object reference goes away after that first click

Definitely planning on doing so!

😎

Thank you for your detailed review, I definitely agree with the buggy mechanics and unbalanced environment, if I had a bit more time I would have gone back and worked on that, unfortunately, my time constraints were extremely cut off. There were a lot of ideas that were not implemented because of time constraints, plans for more upgrades, more randomness, but at the least I probably should have made more progression on the enemies other than the 3 types that exist currently. Thanks for the review!

😎

Thanks!

Oh yeah they were spawning randomly on the unit circle...

the first enemy should take longer to kill, as you kill enemies damage grows, unfortunately there isn’t really an indicator for death of enemies. Yeah I agree that it is very simple, I didn’t have as much time as I expected to make the game so a lot of features were not added 😅