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A jam submission

FearView game page

Submitted by Kastuku (@a_felipeal) โ€” 1 day, 21 hours before the deadline
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Fear's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#472.0912.273
Audio/Sound Design#511.9232.091
Art Style/Visuals#581.9232.091
Gameplay/Fun#601.5051.636
Overall#611.7731.927
Innovation#621.4221.545

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Game Engine / Tools
Unity

How does your game fit the theme?
Because it uses mental health in the realm of anxiety and how that locks a person in.

Self-made stuff

Not applicable

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Comments

HostSubmitted(+1)

Nice prototype that will need some extra love.

GAMEPLAY
Good concept. Controls did felt unusual as moving up and down wasn't intuitive, but it became more manageable over time. Finding no way to upgrade mental health, no tomes, led to repeated losses, suggesting a need for more balance in the game. The foundation is good to expand upon this.

ART STYLE / VISUALS
The 3D visuals were solid. An update could benefit from more variety in trees and other objects to enhance the environment.

AUDIO / SOUND DESIGN
The progressive increase in whispers was creatively done, enhancing the mental atmosphere of the game.

INNOVATION
Innovation was not applicable.

THEME
The theme was touched upon. Check.

Well done base for future improvements. ๐Ÿ’ช

Submitted(+1)

Good Game, Please try our game :)

Submitted(+1)

The graphics were great and the sound design was good  , the idea was also original

, yet I couldnt find any tomes...

Love the whispering when the mental health dips

Submitted(+1)

Cool idea and love the whispering building up as your mental health falls, but I could only find one tome at most during all of my playthroughs, which resulted in me just wandering around till I died.

Submitted(+1)

I also find my mental health drains away quickly if not fed a steady diet of magic tomes ๐Ÿ˜ I liked the idea and the whispering showing up was really cool and creepy, but it seemed to just be wander around a forest until you lose. The decision to make it isometric was cool but pushing up moving me to the right never quite felt correct. Thereโ€™s some potential here for sure though, congrats on finishing the jam :)