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A jam submission

HooplessView game page

Entry by sherlocklini for GoedWare Game Jam #13
Submitted by Sherlocklini โ€” 26 minutes, 38 seconds before the deadline
Rated by 4 people so far
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Game Engine / Tools
Godot 4.4

How does your game fit the theme?
You are a ball trapped in a loop - literally. You need to (actually) break the loop by destroying it!

Devlog link
https://sherlocklini.itch.io/hoopless/devlog/902798/devlog-sumbmission-day

Self-made & used stuff

Graphics / Art (e.g. models or textures)
Assets (e.g. free or owned)

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Comments

Submitted(+1)

Nice tutorial, the soundtrack is great. The game is a bit too hard for me though. Being able to interact with the UI using keyboard would be great.

Developer

Many thanks for your feedback! You mean like adding the possibility to open and close the menu(s) using keys? I will include that in an update, thank you!

Submitted(+1)

Yeah. Iโ€™m playing with the keyboard, so when the menu pops up, I want to interact with it using the keyboard too.

Submitted(+1)

Perfect.

https://old-fps-studio.itch.io/dice-paradox

Submitted(+1)

I loved it! I had to stop a couple of times to think where left and right were from player's perspective, and I enjoy that kind of things a lot. I liked using health as a mandatory resource, and music and assets fit perfect together too.

I only found it a bit confusing the first time I had to change colors, but it's because I didn't find the key on the page instructions.
It's a very nice game, congrats!

Developer

Thank you for the feedback! You are absolutely right...The instructions should also show how to change colors, if applicable. Taking notes and will update after the jam :)

Submitted(+1)

A cool, retro, puzzle platformer! Nice!

I liked the retro inspired presentation- made the game feel really old school, and fit the gameplay really well. The levels sometimes took a second to figure out- that's what you want from the puzzle platformer, though :)

The idea, where you use your health as a resource is an interesting one. Most games treat loosing lives as a fail state, but here it was more "I need to get hit twice, but not more". Gave an extra layer to the puzzles! Nice!

There is only one thing that bothered me. I would much prefer, if the ball stayed in the bottom of the screen, and the loop moved. It was sometimes hard to judge where the jump will land, and that resulted in repeating the level multiple times.

Over all- that's a good jam game! Good work!

Developer

Many thanks for this nice feedback!

I actually started with the loop rotating instead of the player moving. However, I decided against this mechanic, because it looked less dynamic.