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Game Engine / Tools
Construct 3
How does your game fit the theme?
Who or what created the loop?
How can dice affect reality?
Is there a solution other than just waiting for the right roll?
Paradox of reality is complete when LOOP WAS BROKEN
Self-made & used stuff
Graphics / Art (e.g. models or textures)
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Comments
Good day, sorry for this a long-winded review.
I like the visual style, and it is complemented well by the music and sound effects. It might be that AFK clicker games are not my thing. But this is game plays more like an AFK clicker game when it felt like it wanted to be a rogue-like dice game.
First my experience, it took me somewhere between 30 minutes to an hour to complete the game. I had 41 dice at the end of the game and with 64 levels, that is about 100 rounds of left clicking and average of 25-35 rolls per round. The power scaling felt backwards, it was more advantageous to lose than to win. The extra die roll is simply the best power-up the player could earn. This design removes all player agency makes their decisions worthless. The only way to beat the game is blunt force lose the way to end. Winning only gives the player one power up which is simply not enough to defy the odds through so many levels. The lower die roll count power up is weakest because the player earns some many rolls by losing. I thought it was strange that I could roll and land on a needed number, then unlock more numbers using the +1 and -1 power-ups. But I recognize that may be by intentional design.
In my opinion to improve the game loop, reward an extra die every 2 or 3 rounds automatically with the occasional possibility to add an extra die in the end level power-up selection. The other power-ups in the reward selection window should be more than just one added. The reduce roll should be randomized between 3-4, the +1/-1 rewards should be 2, and the same saver should be randomized between 2-3. You could instead have dynamic scaling where the first few levels would offer 1 but the later levels would offer 3-4 to prevent stockpiling. Also, could consider resetting the power-ups and dice rolls when the player loops back to level 1 with a choice of to carry over some rolls/abilities. With these changes to winning, on the losing side, I recommend either having the player lose all together, restart at the current loop, or refund the spent abilities and let them try again. With some of these possible changes I think it would provide the player with a more rewarding experience.
Bug #1 - The Last Roll - The game does not wait for the last roll before the triggering the lose condition. On the second level, with one number left to hit and one die left to roll. As soon as the roll started, the lost window appeared. But in the background the die actually hit the last number. I verified this bug is consistent on other levels. Considering how much the last roll matters, this bug would be a key issue.
Bug # 2 - Wasted Rolls - Spamming left clicks burns through all the rolls without any of them counting.
With some work you might have something here. There is potential for a game players will want to play in their spare time.
thank you for the exhaustive answer. and perfect insights into the game. I plan to work on the game further and I will definitely remove the bugs you wrote. And I'll improve the skill collection.
I can see that you've done a lot of work on the game. and suggestions on how to improve it.
I like the art style and animations! The colors fit well, and the music is also nice and cozy. However, text style plays an important role in overall game design - you might want to consider using a different font for the instruction page, for example. That said, knowing you worked on this for around 20 hours, it’s impressive what you’ve achieved! The cozy atmosphere perfectly complements this simple yet enjoyable game.
At a certain point, I found myself clicking the dice just to increase the roll count on purpose. Sometimes, the roll count in the UI seemed to glitch when clicking really fast, making it unresponsive. Also, when the count goes above 9 (or 10?), the numbers don’t display correctly. Another thing that felt frustrating was losing abilities even when the level wasn’t won - maybe resetting them to the starting amount for each level would make progression smoother.
Since I didn’t manage to complete the full 'portal,' I’m not sure if the loop eventually breaks? After a while, the game play starts to feel quite repetitive and I did not want to invest hours in completing the whole loop (Because I lost all abilities and needed luck eventually). But overall, it’s still a really nice game!
Thank you for your comment and insights on the game. I will definitely improve it more.
Pretty fun game, i think an impovement would be to have less of a reliance on the abilities as they seem to be the only way to consistently have a chance of winning
thank you for playing my game
Ok. Thanks to your game I know, I can't ever go to casino. I spent all my powerups, and then still kept rolling!
Other than that- simple idea, but it works!
playing in the casino is also a loop
Nice idea, i like the sound and music. Fun idea with the dice "powerups".
Only thing that you could improve maybe is a spam click protection. I could now spam click the dice and run out of moves before the fist dice was even done roling. But that is just a small thing
Thank for coment. I will correct spam click.