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A jam submission

Dick Storm's day offView game page

It's true what they say- there's no rest on the weekend
Submitted by kkcn, kkuba β€” 2 days, 4 hours before the deadline
Rated by 12 people so far
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Dick Storm's day off's itch.io page

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Game Engine / Tools
Unity

How does your game fit the theme?
The game is about a room that loops endlessly. Player's objective is to break this loop

Devlog link
https://kkcn.itch.io/dick-storms-day-off/devlog/901010/part-one-the-easiest-genre

Self-made & used stuff

Graphics / Art (e.g. models or textures)
Assets (e.g. free or owned)

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Comments

Submitted

I love the 2D animations and objects in the 3D environment. Even the 3D objects themselves were really well done. The gameplay loop was very interesting, at first, I thought it was going to be like observation duty, but then that sweet ghost popped and scared me. There were a few instances where I got it wrong and did not understand why, but then everything started being more obvious. The TV show was a nice touch as well. The only issue I have is the game volume. It is entirely too loud, with 50% volume many games come off as loud to me. But this one falls in the surprise ear drum blowout category.

Overall, thank you for the game, I enjoyed playing it.

Submitted

I really like the way this looks, The blend of 2D/3D is a cool idea. The gameplay is a simple but neat idea however it was very confusing at first because the game wasnt very clear on what i was supposed to be doing. Nice game overall fits the theme very well.

Submitted

Very good.

https://old-fps-studio.itch.io/dice-paradox

Submitted

The gameplay was simple, but for this concept, it was enough, of course. The first cutscene and overall visuals were phenomenal ,definitely the best aspect of the game. The sound design was good too, though the rain sound could loop a bit more seamlessly. As for innovation, while it’s not entirely new, it’s a well-made and well-presented game that fits the theme really well

Submitted

Game shred end wen the clock strike 13

Submitted

Wow, that was really cool. I didn't immediately understand what to do, but it was fun. I even got scared at the end))

Submitted

I can't properly rate your game in terms of gameplay because I believe you're making some mistakes that prevent people from playing it. There's no tutorial to explain the mechanics, even though the game isn't easy to understand, and I know the game you're inspired by.

As for the art, it's the strongest aspect of your game, and the cinematics are very good. I like how you introduce the game to the player, though I would put the dialogues inside a text box instead.

The sound effects are very good; in my opinion, the absence of music is not a drawback.

In my opinion, the level of innovation is very low since you took the easy route and made a clone of the game that likely inspired the theme of this jam. That's how I see it.

Obviously, the theme is well represented by what was mentioned before.

Submitted

Very nice love the art style and it fits very well with the theme. I thought a few times that i chose wrong but finished the game anyway so i was surprised.  That brings me to the only thing that bothered me, while i know the clock changed i tried to pay attention to all so i did not realy know sometimes if i chose wrong or right, maybe an another visual or audio cue to tell if you made a wrong or right choice?

Submitted

So I'm just going to rate every category with some comments to it.

Gameplay: When the jam started, I knew someone was going to make a game based around this idea, and here it is! It's a classic game for this idea with cool ideas, like the ghost in the TV, outside, etc., so good work!

Art: I think I've played your game in the 12th jam, and back then I've liked your art style very much! One thing distracted me, because the chair was sometimes a bit lighter blue and sometimes a darker blue.

Sound: Good sounds, good atmospheric rain sound

Innovation: The idea is not that big of an innovation, because it was implemented in other "big" games before. Like I said, there were cool ideas for the things that change in a room.

Theme: Yeah, the theme was on point; nothing to say here.

A very solid game, and good work!