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Jadokari's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay/Fun | #3 | 3.833 | 3.833 |
Overall | #21 | 3.333 | 3.333 |
Audio/Sound Design | #28 | 3.042 | 3.042 |
Theme | #37 | 3.208 | 3.208 |
Art Style/Visuals | #39 | 3.250 | 3.250 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine / Tools
raylib
How does your game fit the theme?
You switch between two characters that see each other as boxes
Self-made & used stuff
Graphics / Art (e.g. models or textures)
Audio (e.g. music or sound effects)
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Comments
A truly great level design! I really enjoyed how the progression flows—it’s so natural, fun, and intuitive.
The mechanics were very well implemented, allowing us to get the hang of it quickly without needing excessive text—just through our own experience and learning. Great job!
The sounds and audio effects were also excellently done, blending perfectly with the rest of the game’s aesthetic. Despite the simple art style, everything fit together seamlessly.
The puzzles were well-crafted, fun, and challenging. However, I felt the progression was slightly inconsistent at times, with some later levels being easier than earlier ones.
Another point I think deserves attention is the explanation of how the second character works. While I liked the mechanic, I feel it could be explained better before it becomes frequently used, helping the player feel more familiar with it.
I really enjoyed playing—it was a satisfying challenge to complete. Congratulations on the project, and good luck in the jam!
Thank you for the detailed feedback. I definitely feel the same. I will rearrange the puzzles to fit better after the jam is over, for sure.