Very interesting game! I like it. It relies on your observational ability, which is very cool for a jam game. The writing is pretty good too, and the ending feels surreal somehow. I think it's a very ambitious game, and while it suffers from that at some points (it's a week long jam, after all), it is very unique, and that makes up for it I think. Great job to the team!
SanSanK
Creator of
Recent community posts
This game has a very good mechanic, but it’s a little confusing. For example, why can you only dash through bigger walls? And why can't you dash through a wall if you're standing right next to it? I’m sure with some more playtesting and a bit of tweaking, this could become a perfect little platformer game. Other than that, the visuals, although simple, are amazing 5/5 for that! I hope you’ll update this game after the jam and expand and fix some of the issues because it’s got a lot of potential.
My score was 136. It's a pretty mind-bending game, it's not really possible to have precise control over all the cannons, so you have to leave some of them in convenient positions and focus on two of them while holding space. Pretty cool concept, I think more mechanical depth would benefit this game greatly.
Short and sweet. Very well done! I would love to play more levels if you plan on expanding the game after the jam. I think some minor additions would benefit this game, like a health bar. I actually really liked wall jumping, I didn't get it at first, but I realized you have to press it in rhythm, which is much more fun than just spamming.
This game is very ambitious with its story, mood, and voice acting. It's amazing how much content there is for 36 hours. Very cool. It can be hard to tell when you're in the light, though, so it can be brutal sometimes. I'm very interested in how much is in this game, but it's midnight where I am right now and I keep dying, so I'll try to beat it tomorrow.