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SanSanK

33
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1
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3
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A member registered Jul 04, 2020 · View creator page →

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Very interesting game! I like it. It relies on your observational ability, which is very cool for a jam game. The writing is pretty good too, and the ending feels surreal somehow. I think it's a very ambitious game, and while it suffers from that at some points (it's a week long jam, after all), it is very unique, and that makes up for it I think. Great job to the team!

This game has a very good mechanic, but it’s a little confusing. For example, why can you only dash through bigger walls? And why can't you dash through a wall if you're standing right next to it? I’m sure with some more playtesting and a bit of tweaking, this could become a perfect little platformer game. Other than that, the visuals, although simple, are amazing 5/5 for that! I hope you’ll update this game after the jam and expand and fix some of the issues because it’s got a lot of potential.

Very cute game! Some visual feedback when being damaged or damaging enemies would be nice. It’s a bit buggy, but still, it's very nice. Good job!

Pretty cool that you managed to get a story in there. I think it would benefit from more development time for sure, but I like space a lot, so I still enjoyed the game.

My score was 136. It's a pretty mind-bending game, it's not really possible to have precise control over all the cannons, so you have to leave some of them in convenient positions and focus on two of them while holding space. Pretty cool concept, I think more mechanical depth would benefit this game greatly.

This is very fun, the theme is well incorporated, and the shooting is very satisfying. But, walls appearing without any telegraphing when you're about to shoot a bunch of guys makes it kinda frustrating. Still, it's a 5/5 for fun and theme.

Very good and polished. Great job to the team! (Man, I miss flash games.)

Very weird and cool! I really, really like this game. It's very fun, good job.

Looks great and is very satisfying. The vision bar is also a very cool idea. Very well done

Good job! Thank you for the many levels. It is pretty brutal at times, even after watching the playthrough. Very good game, though!

Short and sweet. Very well done! I would love to play more levels if you plan on expanding the game after the jam. I think some minor additions would benefit this game, like a health bar. I actually really liked wall jumping, I didn't get it at first, but I realized you have to press it in rhythm, which is much more fun than just spamming.

it's just a combination of a frog sound and some bug sound I found on freesound website, and then I just play it repeatedly with random pitch.

Very fun and cute game! I didn't quite understand what the area with the effect was about in that one level. It's very cool that it has so many levels with new ideas.

This game is very ambitious with its story, mood, and voice acting. It's amazing how much content there is for 36 hours. Very cool. It can be hard to tell when you're in the light, though, so it can be brutal sometimes. I'm very interested in how much is in this game, but it's midnight where I am right now and I keep dying, so I'll try to beat it tomorrow.

Very well done! It is very polished and ambitious, with many levels for such a short time. Some more visual feedback when you win would be nice. Overall, very good job to the team. Coincidentally, my game is mechanically kinda similar to this, which is kind of funny.

Actually pretty scary, especially the sounds that THAT THING makes. The mood is very well set, with the light getting darker when you look at the screen. Very well done

Thank you for the jam!

After the screen goes dark it restarted for me and i could not start the engine anymore. Am i the only one that has this bug? Its ok though i just restarted the program when I died.

Very good atmosphere, when I first played I was able to figure out the game even without reading the instructions (except for the hammer), so the zero ui aspect is very good. I think there is a bug where if you die you cant restart the engine, so you have to restart the game.

Looks and sounds very good. Has multiple levels but its still short and sweet. I realized that I did not have to kill all the monsters which made it way easier.

The light mechanic is very nice, and the levels are pretty good too. Also was it just me or does the music react to the gameplay at some points?

Level Design and the art are amazing, and there is so much of it! Simply great.

This was actually intense at times. Very good use of theme.

The level design is pretty good and the visuals are very good. Thank you for the checkpoints.

Very impressive that you were able to have a story for a week long jam. Mechanics are pretty clever, I think it bugged on the level with multiple rooms, I could not enter the door.

Looks and sounds nice. The only problem i have is its not very explicit when you are in light. Very good for a week.

The light mechanic is pretty cool, and the flower animations are great. It's pretty hard I could not win at the end when 20 guys started attacking.

Would putting how to play in the description of the game count as ui?

Good concept and great execution, especially considering the time constraint

Very good! I had a hard time every time there were 3 zombies for some reason. Also the upgrades are fun.

It was fun trying to find exploits to last longer,  it might benefit from more constraints on what you can do. Very Impressive for 36 hours.

Very fun and polished. It seemed very hard to win at first, but after three attempts, I got the hang of it. The reload powerup is very satisfying.