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Chromo-Crisis's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Art Style/Visuals | #5 | 4.200 | 4.200 |
Audio/Sound Design | #8 | 3.560 | 3.560 |
Overall | #9 | 3.740 | 3.740 |
Gameplay/Fun | #14 | 3.480 | 3.480 |
Theme | #15 | 3.720 | 3.720 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine / Tools
G develop (Game Engine), Bandlab (Music), Piskel and Figma (art)
How does your game fit the theme?
I satisfied the pallet offered, and there are two points of the story to play through- one path leading to the rescue of marcus for a presumed assassination attempt, and another defending red army from said rescue.
Self-made & used stuff
Graphics / Art (e.g. models or textures)
Audio (e.g. music or sound effects)
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Comments
A nice game with two points of view featuring different storylines and even somewhat different gameplay with a rescue mission and a protection mission. A great concept, and the story was well done and portraited!
I definitely would have liked to see more, but what was there was polished and well-executed. The palette was used effectively, and the theme was incorporated..check!
The tutorial at the start was helpful and well-made. The controls worked well, although my wall jumps weren’t always smooth—but that might have been on me. Also sometimes the splatter stuck in mid-air. Minor issues in a fun game.
The music and sound effects fit perfectly within the game. It was enjoyable to play through the game from both perspectives.
Great job—well done! 😊