I believe that this idea has some great potential. It would need different mechanics to make it into a great puzzle game but this is a strong start already. great job! and lastly thank you for the option to skip the dialogue as it can be overlooked on most games.
Can I ask, when you say 'different mechanics', do you mean additional ones, like new ghost types (which I planned to add anyway but didn't have time). Or do you mean changes, e.g. are there issues with the current movement mechanics etc? Just to be clear! :)
Clever puzzling! I would've appreciated some way to come immediately back to my body. I didn't feel like I had enough lives to win this, which was difficult for an early game experience. If you tune the difficulty earlier on, I think this would work even better. Thanks for the experience!
Thanks for the feedback! My plan is to add an automatic resurrection when you hit a stone as a ghost. I didn't have much time left to fix the difficulty balance. It's definitely completable within the 9 lives, but I appreciate part of it is pure luck. I have a couple of things in mind to make it a little easier ^_^
Way to get it done and submitted! I hear you on the time constraints. I was also working down to the wire. It's so funny, in game jams I'm always like, "Wait, one more day, please!"
Comments
I believe that this idea has some great potential. It would need different mechanics to make it into a great puzzle game but this is a strong start already. great job!
and lastly thank you for the option to skip the dialogue as it can be overlooked on most games.
Thanks very much for the feedback!
Can I ask, when you say 'different mechanics', do you mean additional ones, like new ghost types (which I planned to add anyway but didn't have time). Or do you mean changes, e.g. are there issues with the current movement mechanics etc? Just to be clear! :)
Clever puzzling! I would've appreciated some way to come immediately back to my body. I didn't feel like I had enough lives to win this, which was difficult for an early game experience. If you tune the difficulty earlier on, I think this would work even better. Thanks for the experience!
Thanks for the feedback! My plan is to add an automatic resurrection when you hit a stone as a ghost. I didn't have much time left to fix the difficulty balance. It's definitely completable within the 9 lives, but I appreciate part of it is pure luck. I have a couple of things in mind to make it a little easier ^_^
Way to get it done and submitted! I hear you on the time constraints. I was also working down to the wire. It's so funny, in game jams I'm always like, "Wait, one more day, please!"
Yep, it's funny how, no matter how much time you have to do something, you always manage to make it take that exact amount of time xD