Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

ceprotypes

195
Posts
10
Followers
10
Following
A member registered Nov 18, 2020 · View creator page →

Creator of

Recent community posts

Thank you~

Ah, brilliant! Thanks very much! What a nice surprise :D
Yes, I just responded.
Nice work on the jam btw - I liked the idea of not making something too normal xD

Awesome! Thanks for playing and congrats on winning~!
Thanks for the feedback too - I agree the game could do with a better spawn mechanic. :D 

Nice entry!
I liked the enemies' tracking behaviour - the way they arc in your direction without running straight at you. Made for some very nice dodging!
Also cool how the more snowflakes you get, the safer you are in terms of time, but enemies also find it easier to hit you.

The game could benefit from a gradual difficulty increase, e.g. more / faster enemies, as I found them easier to dodge as I got more and more used to the controls. I say gradual because the enemies are quite large and, as stated above, there's modulation in difficulty anyway depending on how large your hit surface is -- so maybe like 2 enemies after 200 seconds or something?

Well done~!

:D

Nice game!

I love this one
Will this be available to use for projects outside of the game jam?

Thanks very much! The visuals are definitely the strong point in this one :D

Nice entry~~!
I had to refresh a few times when I didn't manage to bring enough leaves over (since you can't go back) but that was easy enough for a small game.
Nice vibe and loved the mechanic. Very well done for 3hrs!!

Nice entry! :)
For some reason I couldn't see the move count in full screen but I pretty much figured there must be a limit when I couldn't move, and managed to reach the end ^_^

Cool game~! I like the fact that you've used a desert creature to match the theme ^^

Thank you!!

Thanks so much! I'm glad you enjoyed it ^^
I totally agree with all that feedback xD
I did want to include some better feedback for the locks and the black holes - I just ran out of time before I could come up with anything :D

Awesome entry! Poor monkey! XD
I managed to throw the key box too far in front of me to reach.... TWICE!
Then I learned to throw the boxes inwards. >:D
I especially liked how the chain can actually get stuck around the boxes ^_^

Why thank you! :)

Cool entry! Not a lot of games offer such good finger exercise! It was like Twister but with fingers :D
Nice job

Thanks! ^_^

Thank you!

Thanks for the feedback. I like that idea! I'll definitely consider it if I find more time to work on it. :)

Thank you very much ! :)

Thanks a lot, I appreciate that!
I did consider pausing the game when you get a new species, but I wondered if that would interrupt the timer/need for speed ^^

Awesome! I couldn't get past the bugged out stag beetle- but I look forward to trying out the next iteration ^^

Came here to report the stag beetle bug but I see it's already there, so I'll just post this one:

Pause menu doesn't pause the game itself, which can lead to death by enemy attacks while you're paused :)

Really love it so far!! The visuals are gorgeous. The game is really polished already. I love the feel of the grass as you move through it, the perspective of the game. Absolutely adore the dewdrop-health mechanic (found it by accident when I was just hitting things randomly, which was a real treat!). The game has a nice atmosphere, and you're definitely hitting those Zelda vibes!!


A couple of bits of constructive feedback I wanted to post. Firstly, some of the UI started misbehaving at certain points - e.g. pause screen appeared over inventory screen, which flustered me into accidentally returning to the main menu instead of just unpausing xD . Some of the controls icons don't seem to match up - e.g. tutorial phase says hold Shift for a stronger attack, but I believe this is RMB? A few times the UI said use LMB to do something that was incorrect - e.g. close text boxes, block attacks. Also the pause menu doesn't pause the game itself (which I found out when I was being attacked) :D

Regarding combat, I'm in two minds about this but.. I feel like the stamina bar was making things unnecessarily difficult. I had to attack and then pause in places that felt unnatural. I feel like (because you've already got quite a lot of buttons to think about anyway-dodge, block etc) just allowing you to smash the attack button would feel more satisfying. Presumably the enemies are going to get harder, so it would be nice to have the difficulty be a natural progression of enemies, rather than feeling limited by the stamina bar. (Perhaps just the heavy attack could be linked to stamina?). 

At the very least I'd personally not have the dodge linked to the stamina bar. I initially thought the dodge wasn't working, until I realized it was connected to stamina. I think allowing the player to dodge even when tired would be more forgiving when you're facing many opponents. ^^


Sorry for the wall of text there. Overall, I really love it and hope you will continue to expand on the game. I can see this being a winner for sure!
(P.s. I like the worm NPC) :P

Nice~ I enjoyed playing and getting the paint on in neat, 2-column stripes ^^

That's strange. Thanks for reporting that-- I'll be sure to look into it. (Probably too many individual assets on the screen at one time) xD

Gremlins! XD
Why didn't I think to call them that???

And thank you~ :)

Thank you~~!

Thank you! I did the SFX last-minute, and I was so glad I did~ I agree it adds to the satisfaction! (Though it was a pain to balance the audio when you have 100+ items all creating the same sound) XD

Nice entry xD
Interesting idea to enter many jams at a time - good work making them all fit ^_^

Awesome entry! Very fun ^^

Wow this game really tested by hand-eye coordination!! Awesome concept, and very nice use of the limitation!

Cute game! I love the intro especially - really ice animation and story~
Feel bad for the cat that's on fire in the background though xD

Nice tower defense  game! Love the visuals - and the thought that went into the itch background windows too! ^^
Lasted 90 seconds~

Super cute game! Nice idea, take on the theme and love the frogs!!
I created about 25 myself- then left auto on until 45, then started breeding a few more ^^
Some music and SFX would add nicely to this. And maybe making the sum text appear above the frogs (I sometimes lost sight of it when there were lots of frogs around) 
Lovely entry-loved it!!

Excellent game! Fabulous sondtrack! :D
Loved it

Thanks! I actually have no idea where I pulled this concept from xD

Thank you :)

(Let's pretend I didn't have to look up the 100-door challenge..) xD

Thank you very much! I appreciate that immensely! :)