Thank you for the feedback, I'm thinking of ways to add boost for stacking the houses.
CemKaanU
Creator of
Recent community posts
I had a few more ideas for the attacks against the player but due to timeframe needed to settle for only those 3.
I've tried keeping the ghost as not disappearing after capturing one human but then it grew exponantially so had to balance it out but I keep that in my mind as maybe with an upgrade system you could have a max amount of ghosts and balance it that way.
Thank you so much for the feedback!
Fantastic visuals, your art style is really cohesive.
You took a great idea and executed it well as the game has fluid movement and potential for more abilities and attacks
Overall you have started strong with the foundation for this game. It's fun at this state and could be a great game over time.
Keep up the great work!
The lights and the effects were great. There is some feedback when the player gets hit but the enemies don't have that maybe something similar could be added to make the attacks more impactful. Faster dialogue option would be great as well.
Lastly, as others have pointed out any interaction with the outside door freezes the game even on day 1
Keep up the good work!