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Speed Control's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme: Did the game follow the theme? | #5 | 3.328 | 3.692 |
Originality: Did the game stand out? | #12 | 2.496 | 2.769 |
Gameplay: Did you enjoy playing the game? | #16 | 1.872 | 2.077 |
Sound: Did the game have good music and sound effects? Did they fit the game? | #16 | 2.080 | 2.308 |
Overall | #16 | 2.260 | 2.508 |
Look: Did the game's visuals look good? Did they fit the game? | #17 | 1.525 | 1.692 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I like the idea! But I can't get past the second level. Judging by the screenshots, I think you're supposed to start with a speed of 30, but for some reason, we start with 40, and that makes it impossible unless you do it in a single bounce. Maybe that's possible? But I can't do it :P
Thanks for the feedback! I think I should have made a better aim system..
If you place the mouse closer to the ball the initial speed can be less than 40.
Ooooh! Now I see, yeah I got through level 2 now :P. Perhaps adding that to the instructions, or making the radius to determine strength larger would have helped. But nice, now I got to see some more of the levels!
Nice game! but level 2 is very difficult.
Great idea for a puzzle game! Sadly, I also got stuck on the second level.
I love the concept of this game. The idea that you have to finish within a given speed range is just superb.
I couldn't get past the second level because I just couldn't see how it could be done with one collision. Are different angle collisions meant to give different amounts of speed? In the first level that seemed to happen, but in the second it always went 40->56, then 56->79.
Maybe it's just me being dum.
the aim could be better. it felt hard sometimes because the ball collides way before than anticipated.
Agree :) thanks for the comment