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Strike-16's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sound: Did the game have good music and sound effects? Did they fit the game? | #4 | 3.647 | 3.647 |
Gameplay: Did you enjoy playing the game? | #6 | 3.471 | 3.471 |
Overall | #7 | 3.118 | 3.118 |
Look: Did the game's visuals look good? Did they fit the game? | #8 | 3.647 | 3.647 |
Originality: Did the game stand out? | #8 | 2.647 | 2.647 |
Theme: Did the game follow the theme? | #15 | 2.176 | 2.176 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
nice 3d game ... liked the entry of that shadow ....gave me the old retro feel
Thanks! I'm glad you liked it! :DYou nailed the look and feel of StarFox, especially the suspenseful boss entry. Aiming was challenging, a crosshair would probably help a lot!
Thanks!
Crosshairs can be really confusing in 3rd-person - especially when the ship is moving around the screen. You are absolutely right though - I need to do something to make aiming easier.
Huh, I could have sworn StarFox had a cross hair but I guess not :D
StarFox64 projected one into 3d space though
Pretty fun game! Pleasantly surprised to recognize the composer in the credits ahah
Also when that gigantic shadow creeps up on you... That was a cool moment :)
Thanks! :D
I can't really claim credit for the idea of the shadow - it is pretty much how the first SNES StarWing/StarFox boss comes in. I'm glad it was effective though - it's one of the parts I really wanted to get right.
This is a good game! How did you do it with so little time?
Thanks! :D
I was working on it throughout the ten days, not just the weekends. Plus, I think I got pretty lucky - none of my horrible code hacks seemed to get in each other's way!
Super nice! I really like the addition of a boss fight, it really completes the experience!
I think it was a little hard to read where you were aiming, and the boss would have been even nicer with some feedback when you hit it. But regardless a very nice entry!
Thanks for the feedback - I'm glad you liked it!
You're right, the boss is massively under-polished and the camera field-of-view needs to be smaller so the bullets don't get small so quickly. There's so little tweak time when you're on the clock!
I love it!! the boss presentation was awesome!!
The camera feel reaaaly good.
I think that i spot a bug.. if you dash forward when the boss fight is starting the fight never begins.
Thanks for playing - I'm really glad you liked it.
And thanks for the bugrep! The whole boss battle was a massive race against time - I'm just glad it's holding together as well as it is! :D
tbh, I learned a lot while making it. If I was to make it again, I would approach it really differently.
hahah no problem my code is a mess too..
The game is awesome considering the time frame. the missiles from the boss are hard.
i like the enemies destructed forms. nice game
Thanks - I'm glad you like it!
Yeah, I really ran out of time to polish the boss battle - those missiles need to travel slightly faster and turn a lot less.