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Mage Rage Production's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Likely to Release | #21 | 3.098 | 4.000 |
Bug Free | #21 | 3.098 | 4.000 |
Overall | #27 | 2.840 | 3.667 |
Interesting Gameplay / Fun | #27 | 2.582 | 3.333 |
Aesthetic (Art & Audio) | #31 | 2.582 | 3.333 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
>What was the most frustrating moment or aspect?
The first time I encountered a flying, teleporting enemy, I eventually let it kill me because it was teleporting too frequently for me to track and hit it even if I stood still. The second time I encountered one I just hard quit the game.
>What was your favorite moment or aspect?
When I finally managed to kill a group of basic enemies.
>Was there anything you wanted to do, but couldn't?
I couldn't kill a flying enemy. I think I hit one, but I had to stand still to do it, got hit, and was blinded.
>If you could change, add, or remove any 1 thing, what would it be?
Every hit was like a flashbang. It felt like enemies had too much health, but that might just be because I was getting disoriented and missing. I'd turn that down.Cool gameplay. Felt quite smooth and it seemed to be randomly generated which was neat. I also liked that there were a nice variety of enemies.
My only complaint would be with the combined head bob and projectile screen shake. I think both are nice on their own but combined it was both hard to aim and a bit nauseating. I'd recommend just sticking with the projectile screen shake.
I'll be keeping an eye out for this on release. I think it's really cool and you've delivered a very substantial game thus far.
Thank you :D
I notised halfway in that i had overscoped quite a bit and i had to make a lot of compromises but im glad it turned out well in the end.
Ill try and adress those issues (along with a plethera of bugs).
thanks for commenting.