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A jam submission

Greenlight Prototype: HexologyView game page

Bare bones MVP prototype for Greenlight Jam
Submitted by Roldy — 1 hour, 52 minutes before the deadline

Play Prototype

Greenlight Prototype: Hexology's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#133.6673.667
Playability#153.7783.778
Overall#163.4813.481
Aesthetic#333.0003.000

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Hey, really interesting mechanic, loved the originality, and I am eager to see where this one goes!

One thing I tell you is that I found the controllers a little but confusing because of the diagonal directions.

I would love to figure out the code of this project, if you ever put it in a public repository, let me know :)

Submitted(+1)

Interesting simple concept that makes for a fast game with lots of possibilities, I would make it more clear with very different colors, and specially colorblind proof them or allow configuration. As others said, hexagons make for weird movements with arrow keys. A solid entry for the competition, kudos

Developer (1 edit) (+1)

As mentions in the Ideation phase https://roldy.itch.io/indiecade-greenlight-ideation-hexology

One of the chosen diversifiers was accessibility and I have a specific plan for colorblindlness.  The final version won't use numbers but instead easily distinguishable shapes.  And the shapes will be drawn with a 'line style;' solid, wavy, dotted etc... each line style will be paired with a color.  So along with color, they will be rendered with a different linestyle.

Thanks for playing and the feedback. I'm looking forward to banging this into shape.

Submitted(+1)

I love this concept! I found myself just playing with it for awhile. It would be really fun as a phone game. It looks like you've already addressed it but I think the switch to 741/963 and qaz/edc will make a huge difference on the playability on the keyboard.

I did have some issues seeing some of the numbers clearly, maybe if you could make the font thicker or the background contrast different it would be easier. I was also wondering if you've considered the option to change the colors for color blind players.

Submitted(+1)

Neat, controls are pretty confusing and simple gameplay but i cant say im not intrigued to see how the final product ends up

Developer (1 edit) (+1)

Yeah the Arrow keys and WASD are going to be a little wierd.  But mouse, touch and gamepad will be pretty intuitive. In addition to WASD and Arrow keys I plan on implementing 741/963 (numpad) and qaz-edc for 6 way movement, but its always going to be a little wierd when a player presses up or down and either 

  • nothing happens because there is no up, only upLeft and upRIght
  • or we just default to one way (go upLeft when they press up).  

Not too worried about it though.  Some playtesting will hopefully smooth it out.