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A jam submission

The Crypt Keep!View game page

Made by the Pixel Jar team for the 2023 Greenlight Game Jam. A tower defense game where you defend a hotel for monsters.
Submitted by Dj_Pj_ (@Dj_Pj_), CatsBecauseYeah, Pecchi, asterism, zneeke (@zneeke), NicSaliani, Logan — 1 day, 6 hours before the deadline
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The Crypt Keep!'s itch.io page

Results

CriteriaRankScore*Raw Score
Art / Aesthetic#163.3003.300
Music & Sound#192.8002.800
Ready to Release for Money!#241.4001.400
Overall#242.2202.220
Can't Wait For The DLC / Sequel#262.0002.000
Gameplay / Fun Factor#281.6001.600

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Concept Jam Submission Link
https://itch.io/jam/greenlight-concept-jam/rate/2132952

Prototype Jam Submission Link
https://itch.io/jam/greenlight-prototype-jam/rate/2132952

Production Jam Submission Link
https://itch.io/jam/greenlight-production-jam/rate/2132952

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Comments

Submitted

Music was cute. The sprites were great. The day/night timer was a neat idea. However since the monsters can just walk through everything, there wasn't any reason to not just fill everything up with holes. Things that could be done now to increase difficulty would be to have more enemies spawn as the days go on. Also you could have the holes lose durability so that you have to replace them.

Good job on this :)

Submitted

The music is good. But I hope the sound effects of enemy falling into the holes could be toned down a little.

Submitted

I like the idea that the monsters come and supply you with money at night and that humans come and attack you in the day time. However, I place one hole at the first intersection and there's nothing else to really do. Maybe if after a certain number of men fall into the hole it fills up and you have to buy a new one. What are the chests for?

Developer(+1)

Yeah. Once you place the hole there, the game is pretty much done. A lot of things that should have been implemented weren’t implemented.

Chests were supposed to be something to pull the adventurers from the path but in reality it wasn’t implemented at all. They were supposed to be distraction.

Submitted(+1)

Placing buildings is kind of wonky. If you click on them, they just place them behind the menu and you end up losing your money.


Besides that, needs more content. Get that and this is in a pretty good place.