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A jam submission

Wing Beat 0.2View game page

Flight based game where you play as a bird. Keep them warm, keep them fed, keep flying.
Submitted by Khaprani — 2 hours, 2 minutes before the deadline
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Wing Beat 0.2's itch.io page

Results

CriteriaRankScore*Raw Score
Art / Aesthetic#183.1753.667
Music & Sound#242.4542.833
Gameplay / Fun Factor#261.8762.167
Overall#271.9342.233
Ready to Release for Money!#280.8661.000
Can't Wait For The DLC / Sequel#281.2991.500

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Concept Jam Submission Link
https://khaprani.itch.io/tachycineta

Prototype Jam Submission Link
https://khaprani.itch.io/wingb

Production Jam Submission Link
https://khaprani.itch.io/wing-beat-alpha

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Comments

Submitted

The art is neat but at the same time it made things hard to see. I couldn't tell what was bugs and what was trees loading in. It would be nice to have some way to increase speed in the direction I'm facing so that I could dive bomb things. 

Also nothing bad happened when I was hitting the ground or the water. Also also when I increased my heart rate I physically could not run out of stamina. With the combination of those two things. I could force flap my way into ridiculous speeds. I was going from one side of the world to the other in less than a second. However, since I couldn't direct that speed into a direction it wasn't very helpful.

Good job on this :)

Submitted

I like the idea of the game but the gameplay itself falls short. Gliding drops you out of the sky, feels like I'm missing something, flapping causes the electric guitar to play and I get the idea but its more annoying than it adding anything to the gameplay, flapping also just stops working after a couple of minutes, soft-locking the game. Hard to enjoy the gameplay honestly. Cool concept, visuals could make a pretty game with some more time spent on them. Good effort, just needs more time and refinement.

Submitted

The artstyle is very unique, but it did strain my eyes after a few minutes. Controlling the yaw, pitch and roll of the bird was ok, but the artstyle makes it very hard to orientate the bird with respect to the world's horizon. The effects for catching the wind was a nice indicator that I did something right. But it would also occasionally obscure the entire screen, which contributes to the orientation issue.

I like that you can manually flap the birds wings to increase the bird's speed. However, it didn't feel as though gliding around is possible as I would "stall" and drop straight downwards if I stopped flapping the wings.

The ability to control flap speed usage through adjusting the heart rate is interesting. However, I was unable to discern any noticeable effects when adjusting the heartrate, except for a louder heartbeat. The increase in this sound effect's volume was useful for reducing the number of things that I have to visually focus on, so it was a good piece design. 

Difficulty-wise, it would be easier to start on land due the amount of available landmarks that would help orientate the player. If you were to include any waypoints or markers, a home marker for the nest would be useful.

At the moment, the flying aspect feels clunky and that is what is holding it back. I do think that there is potential but it depends on refining the flying mechanics. 

Submitted

I really enjoyed the visuals for this one, very unique :)