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A jam submission

Zephyr Strike AlphaView game page

Submitted by Jack Howlett (@JackHowlett2001) — 3 hours, 14 minutes before the deadline

Play game

Zephyr Strike Alpha's itch.io page

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Comments

Submitted

Some form of volume control wouldn't go amiss.
Occasionally enemy projectiles became invisible but still hit me and the range of the player attacks feels too short when compared to the enemies attack range.

It's very disorienting that the walls and floor have the same texture.

Overall it was a very fun game though.

I like were you are going with this, having enemy's to kill and have some paths blocked when fighting them. I think it would be better if you block all exits to make it more challenging.

The art style is nice, the only thing I would change is have the walls/ pillars tone slightly darker as it was unclear tome were I could/ couldn't go. 

I did find a bug were I could walk on some book cases and then walk of the map and fall to oblivion.  

Overall I like were this game is going keep it up. 

Submitted

Music too loud when game starts. When taking damage screen shakes to violently and it is nauseating. Combat is good and controls run smoothly.

the biggest problem when loading the game is being deafened immediately, unfortunately I had to stop playing as this was too much to try and play alongside. 

from what I could see the game worked nicely, there was some clipping with the enemy abilities that could go through walls etc.