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EG

14
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A member registered Jan 28, 2021 · View creator page →

Recent community posts

was quite a nice introduction and feel of the game, way too much open space for nothing and never really saw a place to make potions or fight against goblins. there was also an issue with the looting where items overlapped the first place in the inventory, otherwise it was nice 

i tried to play the game but as soon as you click the shopping list nothing else happens, also i could access the upgrade screen after re-opening the game and then again nothing after that, visually looks nice 

without being able to play VR its difficult to say much, the how to play button in the main menu didnt work, there is also a very short range when you want to spawn objects, it also feels like it would be so much better to use space bar to fly directly up 

nice game, the only option from the in game menu needs a way to get back to the main menu, playing through the tutorial was aggressive, the ramp up of difficulty went up very quickly, maybe introduce an enemy and then a trap rather than both straight away. the volume is still abit loud on start up, but the rest of the game looks amazing

on initial load up the volume is definitely too loud, the intro has some nice fade ins however seems really long winded in the explanation of the story. also the constant use of "..." makes u feel like your going to start the game but its just another piece of text. the game itself looks really well designed. some mobs spawned in the sky and never made it to the player so they were just taking up the screen for a few moments. also there was no fire/attack animation and enemies just de spawned after walking into the player. there is no clear identification on where to go or what to do other than wonder around aimlessly. otherwise looks really great 

other than it not being very clear how to get coins its a nice little game, once you figure this part out it feels very similar to games like cookie clicker where im just going to spam click to keep the pet alive, i like the additional features like the clothing, there is also no clear indication on how to get the locked items in the shop

really nice and enjoyable, it would be worth working on the boundary to make it more realistic as to why i cant leave the map, it would be nice to have a counter as to how many creatures i have saved and how many are left to save, some kind of animation or change in the sprite to show that i have saved it. and there are some collision issues where things might just need a change so they overlap properly

good start to the game

there were some nice choices to  make before you start which made it feel personal

the gameplay itself felt boring, I didn't feel like I had to do anything for the pet, and it felt very rushed to maintain the stats, once the stuff was gone I didn't feel like i had to do anything else but lose.

the overall visuals of the game is simple but effective, i really like them

the sound volume is extremely loud and somewhat deafening.

the main menu screen isn't clear about what to do and took me a couple times reloading the game to be able to playtest.

I felt a little bored with the intro, there was a lot of text to go through and eventually I just wanted to skip it all and play the game, the actually game felt like  a good start.

the biggest problem when loading the game is being deafened immediately, unfortunately I had to stop playing as this was too much to try and play alongside. 

from what I could see the game worked nicely, there was some clipping with the enemy abilities that could go through walls etc. 

works pretty well, on the second level the bombs disappeared at the same time, not sure if this was the timer running out or when disarming both when defusing the one.

the player is out of proportion to the rooms.

but otherwise felt like a good start to a game.

playing from perspective of the PC controls

interesting idea that would be nice to see from the VR perspective. 

wasn't a fan of the scrolling through the inventory as scrolling down went left and scrolling up rolled right, which felt backwards. 

would also be nice to use space bar to fly up if possible

cant really say much other than those as the rest of it was pretty self explanatory 

overall a really nice game

found an issue where you can cheat the mini-game, as soon as the first note goes into the box you can spam click and complete the level with no fails.

the outer wall feels wrong, as the player i would easily be able to walk past them trees, might be worth adding more or using something to make it feel more out of bounds. 

the  rest of the map had no images but the collisions felt nice, being pushed away from the edge rather than just hitting a wall. 

was quite relaxing to play