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A jam submission

Sin(x)View game page

A game made in a few hours for a random game jam, happy new year!
Submitted by Casper — 1 day, 7 hours before the deadline
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Sin(x)'s itch.io page

Results

CriteriaRankScore*Raw Score
Fun#152.7332.733
Overall#242.3562.356
Graphics#262.6002.600
The Use of the Theme#351.7331.733

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Its a pity that you didnt spend more time with this one, looks promising. But in this state its nothing special. The gameplay is decent, I like the music and the theme of the game. Though I dont really see the use of the theme of the game jam - I get it from the name of the game but couldnt really see it in the game itself.

Submitted

there is almost nothing in the game, it does not cling to anything. maybe if you spent a little more time, it would be a more interesting and varied game.

Submitted

It's OK. But I think that you can add some features like a reflex attack or gravity from the enemy.

Submitted(+1)

I liked the movement and for only 4.5 hours of work, it's surprising how playable the game is! The player could move out of the view horizontally, but vertically they stay in view. I see what you were going for with the rise and fall theme with the sin(x) movement for the enemies. If you make that amplitude higher, it would be much more apparent. I also really liked the lighting and particle effects as well as the overall arcade-like theme!

Submitted

The game has some simple mechanics tho like "Rubinschwein47" said it lacks variety. The theme "Rise and Fall" isn't present (At least for my eyes ¯\_(ツ)_/¯).

Submitted

Quit average and decent, if its your first, good job.
Simple and effective, but it lacks variety(only played until 30 or so, correct me if theres more)
and i couldnt figure out what the connection to the theme was...

But it looks awesome!(5 stars here)

Developer

Hahaha, thanks, I got bored and made it in 4,5 hours. The relation to the theme was meant to be that the enemies move in a sin-like motion, but due to some last quick changes that ended up much less obvious.