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Planetfall's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #4 | 3.250 | 3.250 |
Overall | #11 | 3.167 | 3.167 |
Graphics | #12 | 3.250 | 3.250 |
The Use of the Theme | #16 | 3.000 | 3.000 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I really like this game! I see some people saying the controls aren't responsive, but that's the whole challenge of the game. Maybe for the more casual player add an easy mode with easier controls, but I personally don't think you need it.
At first, I thought the movement was bugged, but then I realized it was from the planets having their own gravity and I was shocked! It perfectly adds to the challenge of the game - mastering not only the controls but also how you can use the planet's gravity to slingshot yourself in the direction that you want to go!!
One thing I was unsure about was why the fuel gauge goes down even when you're not using thrust. I get that it also acts like a timer but with the planet's gravity already making it hard to endlessly move upwards with little thrust I don't see much of a point in having it act as a timer as well. Unless you wanted to add a sense of urgency, then it's fine, but also have the rocket very slightly thrust forward always so that it makes sense why the fuel bar is going down even when you're not using thrust.
I also really liked the UI! The settings screen was very impressive, so much customization for a game jam!!
Overall, really fun game!
Thank you, that's nice to hear! An easy mode would have been a good idea, but it's a game jam. The scope can't be too large, and if I only had an easy mode, then it would have been too easy for others.
Glad to hear you liked the gravity! I agree that we could have made it a bit more clear that there even is gravity. The gravity assists also add a lot of cool maneuvers you can do, and I think it's the gravity the feature that really sets our game apart.
The idle draining of the fuel is to give incentive to keep moving, rather than to stop and take a break. It's slow enough that it usually won't cause any trouble, but it pushes you to keep going.
I do think I should be honest about the UI. I have a sort of template UI in another project, with a few simple scripts for moving UI objects around, so I just ported that over. I did that in another game jam I did awhile back, and it really helps to not have to put too much time into a main menu.
I'm really happy with how the game turned out, and it's good to hear you are too!
very unresponsive controls, and the attraction of the planets does not always work in an obvious way. but overall pretty good.
The turning is a bit unresponsive, but that's part of the challenge. If i made it more responsive, the game would be less fun, because it would be less challenging.
It's OK. Try to use Mouse to control it for more casual.
The goal of the controls is to be easy to understand, but hard to apply perfectly. I could have made it more casual, but that would have defeated the purpose.
This game is fun but difficult. The controls were difficult to master but it could also be considered a challenge. I like the small details where the planets have gravity. overall a great game.
Pretty fun, almost matching Graphics and I love how the planets have gravity.
Can be a bit difficult (how it should be) but in general easy to handle with the simple controls! ^^
That's exactly how I wanted to balance it: simple to learn, but difficult to master!
You nailed it.