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A jam submission

JUST WALKView game page

A short horror game where you just walk down a completely normal and long hallway. Trust
Submitted by ZumTheZazaKing — 12 hours, 21 minutes before the deadline
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Play experience

JUST WALK's itch.io page

Results

CriteriaRankScore*Raw Score
Sound Design#203.7003.700
Horror#283.3003.300
Overall#313.1603.160
Gameplay#362.9002.900
Creativity#393.5003.500
Story/Writing#522.4002.400
Judge's Score#70n/an/a

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Which Theme(s)/Horror Genre(s) did you use for your game?
Supernatural

What challenge(s) did you decide to add, if any?
Rules to follow

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Comments

Submitted

This has the potential to be a fun game, but the problem is that it takes far too long to build up to anything. This is fine for the first few sections of the corridor, but after a while it just gets a bit too repetitive to remain fun and the tension starts to disperse once the instructions start to repeat themselves. I think if you added a bit more obstacles to the corridor, even something like a flickering light or a sudden blackout (where all you have to guide you now is noise), that would add something to help keep a player's interest.

I thought it was a fun concept! I just think it went on for a little too long and with almost no variation. I also think you could´ve added a little bit more story with the notes that appear in the hallway. 

To change up the repetition a little bit maybe you could add obstacles that make it difficult to complete the task that it gives you, for example, maybe when it tells you to "look right" the game makes you turn left forcefully and you have to fight against it to keep looking right. I would also enjoy more sound design, especially when it tells you not to move, maybe you could make it that the shadow comes near you and walks around.

But overall, I liked it! 

Host(+1)

I'll be honest, I got bored with this one. Interesting concept, and I liked the atmosphere, but after a while, the repetitive nature of the game really starts to show the cracks in the design and by the end, I lost all interest and found it kind of boring. It really needed to be faster in the delivery of certain elements, and it needed to be about half as long, especially for the 'payoff' at the end. It just really dragged on, and lost the coolness of it all.

Submitted

Fun game concept, but the padding takes it from a tense horror experience to just boring.

Submitted(+1)

Best so far!!, really effective environment, the black shadow once spawned right behind me 💀💀

made perfectly, really enjoyed this!!

Submitted(+1)

Really effective! Think the slow pacing through the corridor builds tension nicely.

It did lose quite a lot of its power after the first death, I think following the instructions could have brough with it a couple of scares to keep you on your toes? Was expecting something to be standing behind me whenever I was told to turn around, but it never happened. Think the shader (I assume it's a shader?) effect could be turned down slightly too, the warping of the floorboard texture started to make me feel a bit motion sick.

There's definitely a lot of potential in this though, nicely done

Submitted(+1)

Unique game mechanic that would be easy to further build upon with more time,  Well done!  ;D