Very polished entry with interesting mechanics. As others have said, my only issue is the wait time between moves. Everything else is perfect.
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Way Home's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #24 | 3.500 | 3.500 |
Theme | #28 | 3.625 | 3.625 |
Story | #37 | 2.875 | 2.875 |
Visuals | #39 | 3.750 | 3.750 |
Sound | #40 | 3.000 | 3.000 |
Music | #51 | 3.125 | 3.125 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Good game, challenging level design. IT was fun to play. Only one small criticism and that's the wait time between each move. Once I found the rhythm, it was okay, but I think it should move a bit faster.
Nice work!
With how easy it was for the ground to crumble I imagined a post-apocalyptic landscape where even treading lightly could result in the earth itself being torn asunder, inevitably leaving behind a desolate world in which habituation could no longer be present and life could not flourish. A consequence mankind did not foresee.
Cute graphics by the way.
I really like the concept and I enjoyed playing it :) I couldn't get past level 4 either, maybe it's broken? This would be the perfect sort of puzzle game for mobile!
Nice idea, but I got stuck in level 4, don't know if I'm missing something... There is one main issue with the game play, namely the fact that one always has to wait a significant amount of time between movement steps, which makes moving very cumbersome. Also, it would be nice if there was an indication of where and when the holes will appear.
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