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Trial Room's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Music | #101 | 2.055 | 2.600 |
Sound | #111 | 1.897 | 2.400 |
Story | #134 | 1.423 | 1.800 |
Visuals | #136 | 2.055 | 2.600 |
Fun | #144 | 1.581 | 2.000 |
Theme | #146 | 1.739 | 2.200 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I wasn't really sure how to use the things it the beginning, I assume they are upgrade stations? For visuals and audio, some of it was much better than others, and overall there has a weird disconnection with all the assets. I don't know why the Grim Reaper has a laser gun.
I'm not quite sure I understand how to play :(
I feel like, although it's already submitted, I'd like to see where you were going with this idea! :) Work on it little by little, and try and plan out what you're going to do. Look at your plan, and be VERY critical of whether or not you can actually accomplish it.
Hey, thanks for the feedback, i'm sorry the game was not more clear to you. Really useful advice about planning and thinking critically, something which I believe a lot of people either take for granted or maybe skip all together.
This project is currently on hold but I may pick it up again once I finish my current game project Tycoon of the High Seas, which can be found on my itch page if you are interested in checking it out.
Seems unfinished. :(
Yes, I would say so for sure. Ran out of time, I always have a scope problem with game jams that I am working on correcting lol. The main game play loop is intact though if you die, but the game is pretty easy in it's current state.