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Keep Calm & Breathe's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Music | #36 | 3.341 | 3.571 |
Story | #41 | 2.806 | 3.000 |
Theme | #80 | 2.940 | 3.143 |
Visuals | #95 | 2.806 | 3.000 |
Sound | #104 | 2.138 | 2.286 |
Fun | #135 | 1.871 | 2.000 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Members
Gabfou,
Yinshi,
Shayin,
Solmir2000,
Meadjix
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Comments
Love the funky visuals, didn't exactly know what the controls were but I think that adds to the charm.
Control were WASD, and mouse/left click to move the arm, but as i said in a previous comment, we had some problem with arm physics.
The base goal was to have a container full of crate/stuff (A lot, to stress the player) that you could move/push/reorganize with your arm, in order to struggle accessing the oxygen. But it seems like we didn't quite make it to our goal :D
Hope you enjoyed anyway, and thanks for the input. :)
It's a cool concept, but I just pressed 'W' continuously and appeared to make it to the end (of the poor blokes life).
Yep, sadly it's kinda broken at the moment. It should have had more crate and stuff in the container, and a less broken arm's physics, but meh, time limited.
I tapped up mindlessly for 3 or 4 minutes and "survived" to the freight graveyard, where we then stared at a bubble, what I assume to be the last breath of the guy whose life was being lost, for around the same amount of time until I got bored and quit.
It makes you question the worth of trying to make it to the end, knowing you'll die anyway. Likewise, I question why it took a team of five to pull this off. I'd call it more of an experience than a game, due to the end result being the same no matter what you do as a player, and how simple it is to beat it (I mean, I could do it with my eyes closed, first try.) More challenging than a walking simulator, but not by much, and about the same level of reward.
That's a way too inefficient way to get rid of someone.
I literally didn't do anything the game was playing itself.
But did you make it ?
Nope I got bored and closed the game :P
You sneaky frog
Yeah it's seems that a bug slipped inside the physic and turn it frame dependent.