Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Keep Calm & BreatheView game page

Try to survive your death sentence, and maybe get back up..
Submitted by meadjix, Solmir2000, Shayin42, gabfou, yinshi — 10 minutes, 13 seconds before the deadline
Add to collection

Play game

Keep Calm & Breathe's itch.io page

Results

CriteriaRankScore*Raw Score
Music#363.3413.571
Story#412.8063.000
Theme#802.9403.143
Visuals#952.8063.000
Sound#1042.1382.286
Fun#1351.8712.000

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team Members
Gabfou,
Yinshi,
Shayin,
Solmir2000,
Meadjix

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+2)

Love the funky visuals, didn't exactly know what the controls were but I think that adds to the charm.

Developer

Control were WASD,  and mouse/left click to move the arm, but as i said in a previous comment, we had some problem with arm physics.

The base goal was to have a container full of crate/stuff (A lot, to stress the player) that you could move/push/reorganize with your arm, in order to struggle accessing the oxygen. But it seems like we didn't quite make it to our goal :D

Hope you enjoyed anyway, and thanks for the input. :)

Submitted

It's a cool concept, but I just pressed 'W' continuously and appeared to make it to the end (of the poor blokes life).

Developer(+1)

Yep, sadly it's kinda broken at the moment. It should have had more crate and stuff in the container, and a less broken arm's physics, but meh, time limited.

Submitted(+1)

I tapped up mindlessly for 3 or 4 minutes and "survived" to the freight graveyard, where we then stared at a bubble, what I assume to be the last breath of the guy whose life was being lost, for around the same amount of time until I got bored and quit.

It makes you question the worth of trying to make it to the end, knowing you'll die anyway.  Likewise, I question why it took a team of five to pull this off.  I'd call it more of an experience than a game, due to the end result being the same no matter what you do as a player, and how simple it is to beat it (I mean, I could do it with my eyes closed, first try.)  More challenging than a walking simulator, but not by much, and about the same level of reward.

Submitted(+1)

That's a way too inefficient way to get rid of someone.

Submitted

I literally didn't do anything the game was playing itself.

Developer

But did you make it ?

Submitted

Nope I got bored and closed the game :P

Developer

You sneaky frog

Developer

Yeah it's seems that a bug slipped inside the physic and turn it frame dependent.