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Path to a Dark Tower's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #56 | 3.400 | 3.400 |
Music | #68 | 2.800 | 2.800 |
Sound | #70 | 2.700 | 2.700 |
Story | #90 | 2.100 | 2.100 |
Fun | #127 | 2.000 | 2.000 |
Theme | #138 | 1.900 | 1.900 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Members
FadedSketch
Duroxxigar
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Comments
Nice idea and graphics, but with only two defense positions and two available items there's not much the player can do, and as already pointed out level 4 seems simply impossible.
Bug report: once when I lost in level 4, instead of going to the game over screen the game continued counting negative remaining hits and remained in the main scene.
thank you for the bug report. We may work on an update to make the game longer and easier to play but the limited positions was meant to meet the requirements for the theme. We completely agree with level 4 and the number of archers implemented that quick make it impossible. Thanks for playing and commenting!
Nice visuals and nice idea. We sumbitted a game with a similar concept of defending a castle from lots of attackers :)
I didn't find a way to properly use the flame throwing monster though, and I died miserably at level 4. I think the difficulty raises too much abruptly there.
Level 4 was so brutal I died in real life. Sprites look great by the way.
Well, level 4 is impossible. Only 2 places to put defenders and don't matter what put where everything gets killed by archers.
yeah the archers are overpowered...and defense positions are... SCARCE!!! Lol
The game became some brand of very impossible by Level 4, went from "oh this looks easy enough" ala Level 3 to oh, well rip.
I really like the music! :)
Level 4 is haaard!