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Advice for fellow newbs

A topic by Oz Locke created Mar 20, 2018 Views: 386 Replies: 3
Viewing posts 1 to 3
(2 edits) (+3)

Hi all,

I'm pretty new to game dev, but I've done a fair bit of dev work  in general. I wanted to share two things that have become an integral part of my workflow, in the hope it'll help some of you all.


Git

Git is a free source control platform. Source control is the process of making changes to your project in an isolated way, so you can roll it back if there are any problems,  (it's also a great way to make everything available to your team if you have one.)

Git can be pretty intimidating, but you really only need to know the basics.

This awesome guide should tell you everything you need to know: http://rogerdudler.github.io/git-guide/

I use local Git via Bash, and maintain a design brief on the Git Hub repository. Every time I start a new feature, I create a new branch, merging it back in only once it's complete.

Pomodoro Time!

Pomodoro is a super effective time management practice. It's based on the idea that the longer we work on something, the more unfocused we get. You decide on a task you'd like to work on, then set a timer for 25 minutes. Take a five minute break at the end of the 25 minute session, then start again, taking a longer break after 3 or 4 sessions.

It's amazing how effective this technique is, and as an added bonus, the five minute breaks are great for clearing your head when you've been dealing with a stuborn bug (often solving it as a result!) I use an excellent and very flexible pomodoro timer app on my phone called Brain Focus.


Anyway, I hope this helps. Let me know if you have any questions, and good luck with the Jam :)

Submitted(+1)

Thanks for the suggestions. I am new to game dev, but work professionally as a developer also and though I don't use the Pomodoro tool, I can confirm that both pieces of your advice are very true! 

Submitted (1 edit) (+1)

I'm a developer too, I can confirm Git is mandatory when talking about development, there is not a single dev company in the entire world that doesn't use a source control system, and 85 % of them use Git for that. Maybe it's not mandatory for a jam, but everyone should use one for bigger projects. Here is a good video about using Git with GMS: 

Another useful tool for a jam would be a "to-do list" tool with more options than just a to-do list, like Trello or Beesbusy. You can log your features to do and things like that, very useful and cool tools. Devs love cool tools.

Good point, I use a Kanban board plugin in Slack called Workstreams to manage my to-do