Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

Subspace FrequencyView game page

Chill little game about making signal connections in space.
Submitted by Ascension — 6 hours, 28 minutes before the deadline
Add to collection

Play game

Subspace Frequency's itch.io page

Results

CriteriaRankScore*Raw Score
Accessibility?#34.1514.308
Adherence to the theme?#54.3734.538
Environment, aesthetics, mood?#54.3734.538
Mechanics & gameplay loop?#73.8544.000
Please provide some feedback! Be kind.#73.9294.077

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team Members
Ascension, artstrolabe, Salvador

Generative AI
No

Leave a comment

Log in with itch.io to leave a comment.

Comments

Jam Host(+1)

What a great idea. This is a lot of fun!

Host(+1)

Adherence to jam theme ✅

Adherence to HF theme ✅

Puzzle game! ✅ Forreal though, I'm really happy someone submitted a puzzle game! Puzzle games are probably in my top 5 favorite genres 😁

I was a little confused when I clicked "Next Level" and hit the main menu instead 😲Including an option to speed up the passing of time might've been nice for waiting out the rotating asteroids. 

Thank you for your submission to HF 2023 Game Jam!

Submitted(+1)

This turned out nice! Sorry I couldn't contribute as planned, I barely made it in with my game xD but it's good to know you finished everything!

Submitted(+1)

I liked this game. It's fairly simple, but that's what makes for a good game jam game in my experience. There are only two small suggestions I'd make:

1) There should ideally be a screen between completing the last level and returning the player back to the main menu. Just returning the player to the main menu can be somewhat confusing (I thought I might have bugged out the game when I first saw it), and having a simple screen that says something like "Congratulations on beating the game" can make a big difference.

2) Since the only controls are aim in a direction and move towards that direction, I would have mapped moving forward to more than just W. Space would be a good option, but more importantly, I'd suggest mapping left-click to move forward. This would have the benefit of, if you made an HTML build of the game, it would be playable on phones (as well as with computer touchscreens). Making the game playable on more kinds of devices and with different kinds of inputs is a convenient way of improving accessibility.

Otherwise, I really liked this game, and think it was extremely well made.

Jam Host(+1)

Extra kudos for sticking to the HF logo and colour scheme!!

Submitted(+1)

I loved this!! It's super calming and aesthetically pleasing, with a really fun and simple game mechanic I've never seen before. However, it can get boring/annoying pretty fast when I'm waiting for an asteroid to slowly rotate into position for a few seconds. There's also a bug that when an asteroid is out of the way, the connection won't re-establish until I move my mouse a bit, and when I do, I missed the window so I have to wait all over again- but it's a very solid premise leaving me with wanting more and I can see tons of potential to make it a bigger game!! It's one of my favorites :)

Submitted(+1)

Relaxing yet challenging, I dig it

(+1)

A fine game jam game.