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A jam submission

MarjinaView game page

A whack a mole type of game based on a scene in a Malaysian classic movie Ali Baba Bujang Lapok.
Submitted by TinyRambutan, kray3d — 1 day, 6 hours before the deadline
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Marjina's itch.io page

Results

CriteriaRankScore*Raw Score
Relevance To Theme#14.1114.111
Overall#23.6393.639
Sounding Good#23.7783.778
Looking Good#23.8893.889
Fun To Play#92.7782.778

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

HostSubmitted

Great job! I loved the art style, it was easy to control (despite that I still failed to finish the level!), had good music and was presented well. Nicely done.

Submitted

Hi
I love the atmosphere and visuals of the game. Perhaps need to adjust the duration of the appearance of thieves and bonuses, often disappear almost immediately. Maybe need a little snapping if you are close to a barrel

Developer

Hi Andrew, 

Yeah, those 2 issues will be needing more tweaking to get it feels right.

Thank you for trying our game and also for the feedback. :D

Submitted(+1)

Hey team,

Nice take on the whackamole theme! I like the art style and the atmosphere in this game. It's nice to have a backstory and all, but the beginning could have been faster for my taste. (There's also some graphical glitch happening when the dialog changes, for few or one frame)

Actual game works pretty well, but I would try to work a bit on the depth checking of the player and the barrels. Now it needs to be "exact" otherwise player will not pour the oil. I feel this isn't working very well. I would either try to make the movement on a grid (with animation + movement) but so that the end points are always exact or then if you want to have a free movement, a threshold in which the pouring is possible. 

I like there's a speed up, but due to the accuracy issue above I feel it wasn't helping that much.

This is a great start anyway, looking forward to see where you take this idea!

Cheers!

Developer(+2)

Heya PurpleXYZ. 
Thanks for playing our game. 

For the movement, we did consider grid movement, but decided later to stick with free movement.  Although this game have the look and feel of a 2d game the physics used is 3d. The checking for collisions are done using 3dcolliders. I guess more tweaking are needed for the colliders to behave better >_<. 

You know, when we try our own game for who knows how many times, that we get really good at it 😂  We really appreciate the feedbacks. 

Submitted(+2)

Hey,

Yeah, absolutely! For a game with a timing element it takes a lot of iterations to get the feeling right! But you are already on a good track!

Cheers!