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A jam submission

MoodledyView game page

Make Moods with a Melody
Submitted by Playable Design (@TeamPlayable) — 48 minutes, 51 seconds before the deadline
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Moodledy's itch.io page

Results

CriteriaRankScore*Raw Score
Pacifist Theme#34.7504.750
Audio#153.1253.125
Originality#163.8753.875
Overall#193.5003.500
Visuals#273.0003.000
Fun#292.7502.750

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Briefly explain your games interpretation of the Pacifist theme?
Moodledy is a game about using music to connect to people, their emotions and their moods. It's about the magic of creators. We directly impact people and how they feel by playing music, writing a story, drawing some art, and of course, making a game.

Collaborators:

Steve Mcilwain (https://playabledesign.itch.io/)
-game design, art, development, devops

Ben Poland (https://polandbjamin.itch.io/)
- game design, music theory

How much CODE (text or visual) did you make?

All

You created all of the code from scratch (excluding game engine)

How much of the game's ART did you make?

All

You created all of the art assets seen in game

How much of the game's SOUND effects did you make?

Partial

You created some of the audio - but used a lot of existing sounds

How much of the game's MUSIC effects did you make?

All

You created all of the music heard in game

Other comments (Code / Art / Sound / Audio)
I did all of the coding from scratch; no Unity store or open-source assets were included.

I also created all of the artwork for the game using Adobe Illustrator.

I use the following free / open-source resources:

- Musicals font: https://www.dafont.com/musicals.font

- Simple Breakfast Font: https://www.fontspace.com/simple-breakfast-font-f81938

- Piano sounds in C Major: https://freesound.org/people/PACWAY/packs/25169/

Did you enjoy the jam? Is there anything you'd change if you could start over?
Yeah this was great, it was my first game jam and really forced me to limit scope and focus on a minimal game mechanic.

Aren't you awesome for being creative and taking part?

Yes

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Comments

HostSubmitted

I enjoyed playing with my 7 key piano! We made some nice little bits of music and almost accidentally broke into a bit of Dr Dre. 

The concept is great and original, the trouble I had is that I know so little about music that I felt I needed more guidance. For example, I made someone happy once, someone sad once, and someone happy again. However - I wasn't really sure what I did to invoke that response. I wonder if you could put some note progressions / chords or something to that effect on the screen to help your player explore different sounds and learn the impact of them. Then afterwards, a more free-style game play approach would work better.

Really nice and relaxed game for the pacifist jam, thanks for submitting :)

Submitted

fun to play with the notes. I had to check the comments to find out how to make the kid happy. Playing low to high notes made him smile. Cool concept. I could see this being expanded further with other instruments and characters.

Submitted

The kid must be on meds. I was slamming the keys like an absolute nutcase and he loved it. Really cool little experiment, very minimal but also very effective. Lot of possibilities to expand from here.

Submitted

Very interesting concept. However, I am wondering, what exactly are the criteria to make the background character happy? Is it more random like in real life or do you actually draw your conclusions only from music theory and the impact of intervals on the listener? For me, sometimes simply playing the scale made the person happy, whereas elaborate melodies made the person sad...

At first, I could not access all the notes: The lower C was not playing. Turns out, the instruction "Play the notes with the bottom row of the keyboard" only applies for QWERTY keyboards. If one is using a different layout, one has to press the letters "Z", "X", "C", "V", "B", "N", "M" wherever they are located on the keyboard.

Developer

The intention was to apply music theory to the stream of notes and imply mood from that, but ran out of time... so this simple implementation looks at the notes that have been played and if the majority of notes were increasing then person = happy, majority decreasing then person = sad... also had hoped to slap in a keyboard manager so you could define your own keys, but... ran out of time ; )

Hope you enjoyed floating some notes around regardless.