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A jam submission

Untitled Space GameView game page

Submitted by Bauke Regnerus — 5 hours, 5 minutes before the deadline
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Untitled Space Game's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#63.8373.837
Originality#74.3134.313
Pacifist Theme#94.5004.500
Visuals#103.7503.750
Audio#103.2503.250
Fun#133.3753.375

Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Briefly explain your games interpretation of the Pacifist theme?
It's all about conversations.

How much CODE (text or visual) did you make?

Most

You created most of the code - but re-used some chunks of code

How much of the game's ART did you make?

All

You created all of the art assets seen in game

How much of the game's SOUND effects did you make?

None

You didn't create any sound effects - you used existing audio for your game

How much of the game's MUSIC effects did you make?

None

You didn't create any music - you used existing music tracks for your game

Aren't you awesome for being creative and taking part?

Yes

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Comments

HostSubmitted

Really love the concept here - I think on a deeper level its pretty representative of human interaction and finding common grounds to bond over. The idea that you can build / evolve your traits from conversations with different people is cool too.

Thank you as always for taking part in the jam! 

Submitted

Definitely interesting! I liked the art and music a lot. Cool entry!

Submitted (1 edit)

I really like the concept! It was fun talking with the ship crew/passengers and building a balanced deck to be able to have good conversations with everyone. Only wished it was longer so that I could have more conversations, since I lost some encounters because of unlucky card draws and felt like I could "win" them with a few more tries/"days". But I completely understand that you ran out of time, especially since the rest of the game looks rather polished!

Submitted

This was quite an interesting game! Trying to remember where I placed cards was a nice touch!

I'd recommend maybe shuffling the deck and showing the cards for a quick second at the start of an encounter. 

Choosing the card first felt a bit unfair, as you'd never know which card the other would use, making it kind of like a junk card where you'd lose a point.

Nice entry!

Submitted

It reminds me of those memory games with cards that I used to play and it's nice that you added a little story.

Submitted (1 edit)

Unfortunately I also had the issue where I got empty rooms after Day 5 or smth.

THOUGH, I think this one is the strongest game in theme so far. It's a great idea. Innovative, fun and chill. 

PLUS, I think your dialogues could be really good lyrics for my game. SHAME!

Submitted

Really fun game! At some point I literally had no one to talk to for like a month tho


Also try our game!

Submitted

Loved this game!

Audio and Art was excellent.

Gameplay was really fun, the yield and gain mechanic was inspired.

Great Job!

Submitted

Interesting twist on the classical memory game. Very challenging, but in a good way. And very polished for a game jam project!

I love this point+click, memory game. its almost like you're deck building aswell since you get to pick and choose the "feelings" as you talk to more people