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A jam submission

“Run for Your Lives!” – A Classic Traveller mini-One-Shot adventureView project page

"Run You Fools!"
Submitted by Gregcaires — 22 days, 10 hours before the deadline
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“Run for Your Lives!” – A Classic Traveller mini-One-Shot adventure's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#14.4334.433
How well does this adventure adhere to the jam's theme?#15.0005.000
Is this adventure clearly written and roughly within the word limit?#14.8334.833
How appropriate is this adventure for a science fiction game?#34.8334.833
Would you run this adventure?#53.5003.500
How novel/creative is this adventure?#64.0004.000

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

What system is this designed for?
Classic Traveller but easily transportable to other systems.

What are the necessary assumptions of your adventure?
This is Traveller: Communication travels as the speed of interstellar transport (i.e., the Age of Sail). Starships “jump” between worlds, taking a week or so to do so, carrying passengers, cargo, news and information. Blasters and slug-throwers coexist. Combat – best avoided – is nasty, brutal and short. And players are lucky if their PC survived character generation. Pertinent to this adventure, long ago there was an ancient alien race (creatively called, The Ancients) who enjoyed vastly powerful technology before destroying themselves in a galaxy-wide civil war. Their enigmatic artifacts remain – sought, bought, sold, stolen, studied and often fought over.

Is there any sensitive content in this adventure?
If you don’t like nanobots that turn everything they touch into “gray goo,” along with humorous attempts to describe how said goo is made from people (like Soylent Green), you won’t like this adventure.

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Comments

Submitted(+1)

Great graphics complement an adventure that would work well as a one-shot and keep the tight pace moving.

Submitted(+2)

The starting point of delivering the Artifact and it going terribly wrong  for the client Dr. Knohw is great! And not getting paid to boot too was funny...damn, sucks to the PCs! Enjoyed the Nanobots as the threat that doubles each turn to ramp up the threat level is really good. Well done.

Submitted(+1)

I like how you guided the GM and how narrative is your writing. Regarding the rules, I particularly liked your suggestion about "collisions and near misses between PCs/NPCs and among PCs". Good design for the maps provided and good explanation for them as well.

Submitted(+3)

Really great. Nice to have an adventure that is extremely focused on one unique experience. This isn't a sprawling open-world sandbox, this is tight, controlled, and specific.