A real villainy-sounding theme, definitely makes me feel devious.
Play Audio Design
NecroSwarm Concept Audio's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #4 | 3.556 | 3.556 |
Overall | #5 | 3.139 | 3.139 |
Creativity | #6 | 3.444 | 3.444 |
Overall Music | #7 | 2.889 | 2.889 |
Overall SFX | #8 | 2.667 | 2.667 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- Music - Good energy and propulsion, the interaction between the cello/bass and the harpsichord is nice, and leans it more toward a horror vibe. Sort of a Tales From the Crypt feeling. I think the GM nature of the sounds actually works quite well, but I'd like a little more nuance to the "performance" if that makes sense? SFX - Skeleton building works well, is noticeable enough to matter but not so much that doing it a bunch gets tiresome to the ears The Click sound is interesting - is this UI click? Or "send creatures" click (I'm assuming this one. I like that it sounds like a general array of sounds, but you get a bit of clarity at the end and can understand. Reminds me of Dungeon Keeper commands a bit. Nice!
- Only two SFX but that's ok! I liked the click sound, I can see how it would be used to deploy troops. I had a little hard time hearing the skeleton though but I think it was just my headphones. The music has a nice ominous tone.
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