- Holy hell that Alien Swarm SFX is TERRIFYING!!! Fantastic job on it! The chittering, the crunching, everything about it chilled me to the bone... and it was perfect.
- I liked the ability acquired sound too! It definitely sounds like I just obtained some new dark magic.
- The drums in the conquering territory sound are also great! Reminds me of the sound for conquering a city in Spore City Stage, haha.
Sorry I do not have any constructive criticism for this one, it is all just so good! Haha. If you meant to submit a music piece, it is not here! If not, that is okay too, but just in case something went wrong.
Great job on this!
Play asset pack
June Audio Challenge's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall SFX | #2 | 3.538 | 4.333 |
Overall | #10 | 2.518 | 3.083 |
Fun | #10 | 2.858 | 3.500 |
Creativity | #10 | 2.858 | 3.500 |
Overall Music | #11 | 0.816 | 1.000 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- The maggots SFX made my skin crawl! I could almost feel it when I listened to it. I agree with the other comments, the Territory is effective for indicating completeness of a goal/activity. The ability acquired is efficient as well, and is different enough from the territory that you would know that different actions were completed.
- All three are nice - Ability Acquired is a little....dark? I'd like it to maybe rise at the end, or have some forward motion (pitch shifted reverse cymbal or something) to make it more celebratory. But not too much! Just a little nudge in the direction. I have question on implementation - the Alien Swarm - would this happen all the time? Or is this only when deploying or used as a short sample when a territory is taken? Because if this were constant - I think it could be distracting a bit. Food for thought! Thanks!!
Leave a comment
Log in with itch.io to leave a comment.