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A jam submission

Collabs PleaseView game page

A short Papers, Please style game about navigting collaboration requests as a creator!
Submitted by Sky, Mark G., RealSauceDoctor (@RealSauceDoctor) — 57 minutes, 43 seconds before the deadline
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Collabs Please's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#33.3333.333
Theme Implementation#72.7782.778
Fun#72.1112.111
Overall#82.6942.694
Visuals#92.5562.556

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

I wanted to like this game, but I couldn't primarily due to No one wanted to colab with me.

Submitted(+1)

You did a great job with this game! I was a little confused about how sometimes the same content I agreed to collab with would reduce followers rather than add. Overall though great game! 

Developer(+2)

I guess that's a negative of most people likely going through the submissions page to play - I didn't realise that none of the text on the game's itch page would be shown here haha so I put less information inside the game and the full details on the game's page.


For why the same content could lose you followers instead of gain them: 

Check for impersonations! Signatures of emails are typed in by the sender, fraudsters trying to use your audience for their gain might have typos.
Submitted

Oh, thank you for clarifying! I was confused for the same reason as Nivarian. The UI and visuals are super crisp! Thanks for sharing! :D

Developer(+1)

No problem, and thank you! Sorry that was confusing, at least I know for future jams that submission pages don't have any information at all on them haha. Maybe going back to good ol' readme.txt files would be best xD

Submitted

I loved this game! Maybe just reduce the target number of subs or make the subs go higher faster? It takes too long to reach the goal.

Also maybe you should try a list method to implement your randomness to make sure players get more variety. I had the same email on one batch a few times.

Developer(+1)

Thank you for the comment and for playing our game! We tried to make the game go pretty fast, in our testing we thought the game pacing would be fast but now others have played it it's been super interesting to see the spread of game lengths reported.

For the emails, the original plan was to have quite a few more but our writer got sick so I had to come up with some, unfortunatly couldn't get around to doing more to help with the weighting so the randomness on picking the emails isn't super balanced as the system was largely designed around having a larger pool to pull from.