Neat game! I liked the puzzle-solving aspect. I got stuck on the level with the three rocks—I figured I needed to stack them somehow but couldn't figure out how. The art and music were very harmonious, and I liked the static effect.
Nivarian
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I was blown away by the quality of this game. The art, tutorialization, story flow, music, and simple but enjoyable execution of this project were stellar. It felt very smooth to play. Even the little hints of what to do next, like the chimes turning green, were a very effective way to tell the player what they should do without feeling clunky or intrusive.
I got hung up on combining runes at times—trying to combine runes I wanted to but couldn't. I'm also not sure if there is long-term feedback on choices, which would be neat. Kind of a coffee-talk feel where your choices end up impacting the characters' lives in some way, leading to multiple results.
Very well done, though! This was impressive for a week.
What a fun concept! I loved the combination of quests, resource management, and outrunning the storm. Really well-done little concept piece! The gators were fun. I liked how you had things to unlock and more ingredients to find—that was really cool.
A little bit of in-game instruction might have been helpful, as I didn’t know how to travel at first, and the click-and-drag mechanic took a little bit of time to sort out. But other than that, it was pretty easy to get sorted. I liked exploring the towns and the dialogue pop-ups.
Well done!
Here's a corrected version of the text with spelling and grammar improvements:
Great start! It was fun exploring the depths, and I liked the music shifts and how it gets darker—plus the surprise shark!
I don't think you were able to implement the 'pass out' mechanic, as I tested going straight down and straight up again and didn't see much punishment on the resource management side.
Would love to see the gameplay supported by objectives, goals, missions, or some small story that moves it along.
Overall, a good concept piece!
Hey there Mango! Thanks so much for taking the time to review the game! A lot of the ideas you mention about interactivity were intended in the original design - having the player control the turret, clicking through the dialogue rather than letting it just play at certain points, etc. Time to implement these things ended up being our main barrier, as well as learning how to program them while many of us were brand new to Unreal Engine or trying to learn how to implement new things. As for the narrative, the original intent of the game design was to couple a narrative experience like a visual novel in an interactive 3D environment. Lots of lessons learned for sure!
I enjoyed trying out your game!
I enjoy the art style/presentation, but I was confused as to how to play it? I asked it a question but it seemed to answer randomly. Good job on getting something started though! For a text input game, I've seen commands like "continue" or "advance" or something that will auto advance the game if someone get's stuck. Perhaps something to consider!
Awww! Dang, this is so sweet of you! So glad you loved it. One of the things I really wanted to make happen was for the players to be able to plant their crystals in all the colors however they wanted, along with our talented artists to make the colors and art really harmonize with that vision. Your field looks beautiful! ^_^ Thanks for playing our game!
It was definitely not easy in the slightest. Our team had 21 people on board, including our 9 voice actors, and all of them are incredibly talented folx. We really rallied to help each other, supported each other with memes to fuel our sanity, and we held to a tight production schedule to finish with enough time to allow several days for just polishing. It was a lot, very quickly, but we managed it somehow! lol! - So glad you enjoyed the game!
Let me tell you...adding in those voice actor lines, editing them, re-editing them, fixing the text and dialogue boxes, and then cutting, editing and merging the VO files -again- (I think we did it about 145.75 billion times lol) was definitely no small feat! But the voice acting crew we had for this game honestly blew my mind, and our team was absolutely committed to making sure we got it right! A ton of work, but it was soooo worth it!