This is so good for your first jam! Well done!
And thanks for your kind words in return. ^_^ Our game has a lot of bugs to work out, but we are proud of what we did in 4 days for sure ^_^
Nivarian
Creator of
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Hey there Mango! Thanks so much for taking the time to review the game! A lot of the ideas you mention about interactivity were intended in the original design - having the player control the turret, clicking through the dialogue rather than letting it just play at certain points, etc. Time to implement these things ended up being our main barrier, as well as learning how to program them while many of us were brand new to Unreal Engine or trying to learn how to implement new things. As for the narrative, the original intent of the game design was to couple a narrative experience like a visual novel in an interactive 3D environment. Lots of lessons learned for sure!
I enjoyed trying out your game!
I enjoy the art style/presentation, but I was confused as to how to play it? I asked it a question but it seemed to answer randomly. Good job on getting something started though! For a text input game, I've seen commands like "continue" or "advance" or something that will auto advance the game if someone get's stuck. Perhaps something to consider!
Awww! Dang, this is so sweet of you! So glad you loved it. One of the things I really wanted to make happen was for the players to be able to plant their crystals in all the colors however they wanted, along with our talented artists to make the colors and art really harmonize with that vision. Your field looks beautiful! ^_^ Thanks for playing our game!
It was definitely not easy in the slightest. Our team had 21 people on board, including our 9 voice actors, and all of them are incredibly talented folx. We really rallied to help each other, supported each other with memes to fuel our sanity, and we held to a tight production schedule to finish with enough time to allow several days for just polishing. It was a lot, very quickly, but we managed it somehow! lol! - So glad you enjoyed the game!
Let me tell you...adding in those voice actor lines, editing them, re-editing them, fixing the text and dialogue boxes, and then cutting, editing and merging the VO files -again- (I think we did it about 145.75 billion times lol) was definitely no small feat! But the voice acting crew we had for this game honestly blew my mind, and our team was absolutely committed to making sure we got it right! A ton of work, but it was soooo worth it!