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Garden Wars's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals and Sound | #6 | 3.400 | 3.400 |
Creativity and Theme | #10 | 3.500 | 3.500 |
Overall | #11 | 3.067 | 3.067 |
Fun | #15 | 2.300 | 2.300 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
An absolutely fantastic concept, extremely creative and excellent art direction. However, I think it would have been smart to focus on bugfixing and tutorials over the - admittedly excellent - polish that's in place. Without any means to fight back until your first plant grows (which can take a fair while), it's impossible to figure out the core game loop and get invested. Also, the bug of dying not actually resetting the plant growth state and making you immortal really hinders gameplay.
That said, this is still solid work for the timeframe and if you iterate on it a little more I think it could easily be the best game to come out of the jam! I could see myself come back to this game well after the jam's over if it's gone through a feedback and bugfixing cycle or two.
Growing weapons is such a unique idea! At the beginning of the game, I feel powerless until I manage to grow my first weapon. I really want to see what happens if you keep working on this idea!
This is a fantastic idea which fits the theme perfectly and the visuals are great. Having 4 types of weapons is a super idea and encourages different playstyles.
I guess the big thing which is missing from this game is some basic info on how to play because when I started, I had no idea what to do.
Sound design could need some more work: the sound of the weapons is not playing when you spam the mouse and it would be cool to have a little soundtrack while destroying tomatoes. :-D
In terms of gameplay balance, I think you should increase spawning time when the player gets its first weapon. I quickly found myself overpowered compared to the rate of arrival of those poor carrots and tomatoes.
Keep up the good work! ;-)
It looks great, but I have no idea how to do anything unfortunately.
Really fitting the them with an amazing idea to expand further. Growing your own weapons is a fantatic system for a game, but it would need a lot of other features around it to be engaging.