Play game
Ever, In Time's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
People's Choice | #12 | 4.276 | 4.276 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Leave a comment
Log in with itch.io to leave a comment.
Comments
I love this! The characters are really loveable and the art style is so good! Really good writing too and awesome time mechanic system! :D
I love this! The characters are really loveable and the art style is so good! Really good writing too and awesome time mechanic system! :D
I love this! The characters are really loveable and the art style is so good! Really good writing too and awesome time mechanic system! :D
Aw thank you! :) I'm glad you really liked the characters, they were fun to write! <3
Very cool game, I'm particularly impressed by the time mechanic. Here's a first impression if you want more comments: https://youtu.be/J1bVm9xyxJo?t=1566
Lovely first impressions vid! You just had to keep winding time back a little more to fix that container, but I could've done a wayyy better job with fleshing out that puzzle and explaining things better. Definitely useful feedback.
Special shoutout to your neighbours - they're definitely great friends.
Ever, In Time
by codapill
Hey there codapill, thanks for submitting a project to the 2022 IGMC. I'm Drifty and I was asked to judge your game in round one of the IGMC 2022 game jam. Here's some feedback about your project.
Some of the sound effects are significantly louder than others, the same with the BGM. Some of it is quiet and some of it is loud.
I found myself adjusting the volume up and then down and then up again. Be sure to try your best with normalizing the audio.
While I'm a fan of ATB combat systems, I think that the charge rate here feels a bit slow.
The game has a familiar Pokemon art style that I'm sure many people will be comfortable with.
There are tons of interactable events in this game which rewards exploration.
Very practical idea of using a water cooler as the save and restore point.
The tutorials work well if you play with a keyboard, but if you're using a controller it becomes a more confusing experience.
It's difficult at times to understand what is happening in the story thus figure out what I'm supposed to be doing. I guess it's pretty obvious when being chased that you need to run away and escape somehow, but I have a ton of questions.
I found the first puzzle to be underexplained and confusing, but I like the fact that you allowed a 'fast pass' option once failing it.
The last boss fight was pretty challenging and I had to use all the consumables that I had found over the playthrough. I would say that the combat system is pretty balanced but I didn't understand why my party members had no skills until the very end.
Good job presenting a project for the 2022 IGMC, I look forward to see what you come up with next.
-Drifty
Hi Drifty, I agree with most of your criticisms here! Thank you for taking the time to put out this feedback - much appreciated :)
I streamed this with the dev present so this is just my notes:
Overall, it was too short and lacking a good hook for me. it was perfectly average and executed okay, but lacking any sort of critical "oh that's really cool/cute/funny/interesting" moment to get me onboard.
Thanks for your thoughts, Indrah. And I do appreciate you streaming this and all of the games so far in the IGMC!
It's a shame you didn't catch the hook or connect with the characters, as it seems others opine that this is the biggest strength of the game (along with the music selection).
I would've loved to have continued so that it wasn't so short, but since development began halfway through the jam, I felt it was better to have a polished 30 minute experience than a 1 hour rushed one. I'm glad you liked the presentation and general direction of the game -- I think with more love and depth it could be something more people might enjoy.
Good luck in the contest and I look forward to catching you in future streams!