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Incredulously Grotesque Maze Cells's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
People's Choice | #120 | 1.734 | 1.900 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Tried the game. I blocked myself on the second puzzle and I managed to do it only with an automate puzzle which will 100% reduce my trust with Carla. I don’t know why the voiceline of the…main villain, I guess? Is English and Carla (italian name) talks in Italian. Also the poison takes so much to kill my character and it’s not so clear the position I can push a barrel or not, for example I can push the barrel, it kinda change between levels and if you try a bit (like on the third level put the barrel on left by pushing it in the right)…I have to restart my level. Surely the graphics (even if the palette colors needs work) are good and the premise is interesting. I hope you will fix this experience’s problems.
Not sure how people got beyond the second push puzzle, because for me it didn't recognize the second crate and kept the door locked. Sadly, because the game looked very promising. Maybe you can bring out a fixed version after the contest?
You should be able to force it through with the automate function. (Poison will also work, but you need to poison yourself multiple times).
I'll be reworking the backend to make it easier to update and debug, so I'm trying to decide if I want to push the fixed version right away or if I want to wait for the backend rework to be finished.
Note: once the backend rework is done, anyone on the current version will need to use the version updater in order to fix their save file; otherwise there may be some serious instability.
Not going to rehash what others have already mentioned, since you're already aware of, and have explained, the bugs that are present in this version. I do see a lot of promise in this, however, and do hope you'll continue improving on it (or at least upload the "fixed" version, post-jam)!
Thank you, I intend to work on the final version, so I'm just trying to decide if I should first upload the fixed, semi-complete version or if I should wait on the full overhaul of the backend and the completed game.
I am ingrigued by the premise and the whole disclaimer of Earth 97 and dimensions. Seems like there is a wide variety of puzzles! I only managed to get to get past the first wire puzzle before before the bugs in this version unfortunately impeded the playthrough as bg and you have addressed below.
Yes, basically one of my lores is that there are multiple worlds. Each god controls one or more worlds and if they run out of worlds, they stop gaining divinity and when they run out of divinity, they die. To prevent that, they call upon champions to defend their worlds and attack other worlds, but there are certain gods that are so powerful that they don't need to worry about such things.
This game has potential as a puzzle game, but you need to make sure the reset mechanic actually works. I played this game on two different computers, and it does not work at all. If I use poison to die, I can later have the block on the tile and the door will not unlock. I tested that by automating the puzzle and it had the same answer I did even.
Another case is if you die to electricity Through ON is now stuck ON the rest of the game. I was walking through walls after my first electric death.
Then the doll puzzle where if you move when it can see you, you die. Once I died to that the puzzle never started again when I read the book. That locked me in the room unable to progress any farther.
I do feel the game has potential though as a puzzle game which is why I wanted to post the feedback so you can hopefully fix it up for a future release. Hopefully this helps you in improving the game going forward.
Yes, unfortunately, the version uploaded is a buggier beta version and not the version that was supposed to be uploaded. I had to deal with family unfortunately (They were acting as if a non-emergency was an emergency and wasted hours of my time because they didn't call/plan ahead) and wasn't able to upload the actual version in time for the contest (it is finished, I just didn't have time to deploy and upload). Once the contest is over, I intend to post the semi-complete version. (Though I'm also going to be reworking the backend to be more expandable and trying to complete the last few levels after that, so I might end up posting the complete version once it is ready instead).
As a note, if you are ever stuck, in theory, the semi-hidden automate function should force a reset and act as an emergency method of getting through, though it will skip the puzzle. You'd lose your ability to get the hidden dialogue for that run, but depending on your run, you can get bonuses for your next run that reduce the penalty. (There is a hidden secret you can unlock that can remove that run penalty, but at the cost of making it slightly harder to obtain certain endings).
I hope you'll be willing to try it again for the proper version after the contest. I have more things in that version and a lot of bugs are fixed (the intended bugs are still there).