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Streaming development of Incredulously Grotesque Maze Cells 2022.

A topic by AI Sin created Jul 09, 2022 Views: 424 Replies: 7
Viewing posts 1 to 7
Submitted (21 edits)

Expecting to stream from around 1900 to 2300 each day.

I will be basically going over a quick, short game to show that you can complete a game within a week (4 days is the goal, but it will probably end up at 6 days because I have to work and I am learning how to use new tools)). Then I will either stream making a second game or how you can then improve on the game (I'll be explaining about building the game with the intent of expansion).

Hopefully this will be a good way to show people how to make a decent length entry without needing a large amount of time. (basically, goal is to finish in 32 hours of work).

Disclaimer: This only counts the game itself, not assets. Assets may take longer. I will also be doing a stream where I add in the assets.

Remember: My goal here is to show how I make an entry so that everyone here can be confident that they can make a game as long as they take the appropriate steps.

Warning: My stream may be extremely verbose given the content, so I may take lots of water breaks that I wouldn't take if I wasn't talking.

Would be nice to just have a thread for streamers that want to either stream their development or stream playing contest games.

Link: https://twitch.tv/sinnoaria
Content: Game Creation Process for the Contest
Goal: To show how to plan a game, discuss ways to make use of time, and show that you can make a game within a week.
Expected time: 32 hours of development work plus additional time to discuss.
Planned Schedule:
2022-07-08: From 1930 to 2230 (3 hours of work) (Had a lot of hiccups, this was about making a game design document. Didn't do project management as there were too many issues.)
2022-07-09: From 1830 to 2230 (Start delayed due to conflict) (2.5 hours of work + 3.5 offline) (Project Management, and some eventing and map discussion).
2022-07-13: From 2000 to 2330 (3.5 hours of work) (Working on floors) (Delayed due to injury (injured leg, hopefully not broken) and poisoning (work area was still toxic)).
2022-07-22: (Working on endings transfers and control loss system) (about 4 hours online, 4 offline)
2022-07-23: Endings work. (about 3 hours of work online and 2 offline)
2022-07-24: Designing automation system and gas system, a few bug fixes. (about 4 hours of work)

Expected total of work above: 27.5 hours of work + 7.5(?) hours of discussion/breaks

So we have reached about 10 minutes of gameplay in about 26 to 29 hours of work. Tomorrow will be doing some work to increase that gameplay time to be a more solid 10 minutes+.

Note: This was with me injured and unable to work for several days (arm and leg still partially injured as of the time I hit the 10 minute of gameplay mark), using relatively new tools, having all sorts of issues with my internet (bad ISP), and adding a bunch of extra stuff to my game that has nothing to do with the contest (ie. stuff meant for post-contest release because they are post 1 hour content).

Oh, as a side note, if anyone needs me to show them how to do some sort of mechanic and it can be done without plugins, I can show how

Submitted

I missed your stream yesterday, but dropped you a follow to catch the upcoming / remaining ones. Look forward to tuning in!

Submitted

Missed some streams but excited to catch tomorrow!

Submitted (2 edits)

Incredulously Grotesque Maze Cells

Can you save an innocent soul from the horrors of hell? After Carla is killed on the battlefield, her soul is kidnapped by a cruel god. Can you save Carla from a fate of torment?

Features:

  • 4 main endings (One main ending includes 3 sub endings with up to 3 variations of each sub ending). The best ending is extremely hard to find and the true end requires a certain action. Note: Some sub endings may become unobtainable depending on your actions. These sub endings only offer minor changes in text.
  • Automatic puzzle completion. Fail enough times and your character may attempt to solve the puzzle themselves!
  • Gallery and Music Box. After completing the game, you may access the music box and the gallery.
  • Partially voiced. Certain key lines are voiced!
  • Struggle system. If you lose your MC's trust, they may attempt to wrest control from you!
  • Lore. Many parts of the game include pieces of lore that you may find. Can you figure out the truth before the game reveals it?
  • Some accessibility features. For colorblindness, we have added additional elements to puzzles. For those sensitive to flashing lights, we have a toggle that allows you to disable most flashing lights.
  • No rpg battles.
  • Made in RPGM MZ without plugins.
  • Buggy. We have added certain bugs to the game. On purpose.
  • Definitely not secretly a portal to another world that will cause your very soul to be captured by a malevolent entity of eternal torment. You are definitely playing a game and not a remotely controlled person through an interface that just looks like a game.
  • Hidden character. Can you find the cameo appearance? That is definitely not canon since she is from an entirely different worldset and wouldn't be able to appear in this world?


When your game needs a disclaimer:

Submitted

Almost done with all the mechanics and ending scenes. Just 3 slides left to set up. I have some pretty absurd events in place, though I'm using way more switches and variables than I should need because I'm running so many things. I'll have to sort them out later.  If anyone wants me to stream a specific mechanic, let me know.

Submitted (1 edit)

Man, that is really kind of upsetting. I finished the game (the last 3 slides), but couldn't upload it in time because of family. (Medical stuff, but not an emergency, they just wanted me to prioritize their stuff even though it could have waited).

Submitted

Sorry to hear it, hey, but you can still upload it and we'll play it

Submitted (2 edits)

Well, I still have the old version up, it is just that by the time I was able to upload, it was already past the deadline, so now I have a version uploaded that I don't know what bugs are in there and doesn't have all the latest mechanics since that was the version I put up to pre-upload my game. (Too late now to switch to the stable version).


Basically, I won't be able to put up the completed game on itch until after the contest unless I decide to pull my entry entirely.