Expecting to stream from around 1900 to 2300 each day.
I will be basically going over a quick, short game to show that you can complete a game within a week (4 days is the goal, but it will probably end up at 6 days because I have to work and I am learning how to use new tools)). Then I will either stream making a second game or how you can then improve on the game (I'll be explaining about building the game with the intent of expansion).
Hopefully this will be a good way to show people how to make a decent length entry without needing a large amount of time. (basically, goal is to finish in 32 hours of work).
Disclaimer: This only counts the game itself, not assets. Assets may take longer. I will also be doing a stream where I add in the assets.
Remember: My goal here is to show how I make an entry so that everyone here can be confident that they can make a game as long as they take the appropriate steps.
Warning: My stream may be extremely verbose given the content, so I may take lots of water breaks that I wouldn't take if I wasn't talking.
Would be nice to just have a thread for streamers that want to either stream their development or stream playing contest games.
Link: https://twitch.tv/sinnoaria
Content: Game Creation Process for the Contest
Goal: To show how to plan a game, discuss ways to make use of time, and show that you can make a game within a week.
Expected time: 32 hours of development work plus additional time to discuss.
Planned Schedule:
2022-07-08: From 1930 to 2230 (3 hours of work) (Had a lot of hiccups, this was about making a game design document. Didn't do project management as there were too many issues.)
2022-07-09: From 1830 to 2230 (Start delayed due to conflict) (2.5 hours of work + 3.5 offline) (Project Management, and some eventing and map discussion).
2022-07-13: From 2000 to 2330 (3.5 hours of work) (Working on floors) (Delayed due to injury (injured leg, hopefully not broken) and poisoning (work area was still toxic)).
2022-07-22: (Working on endings transfers and control loss system) (about 4 hours online, 4 offline)
2022-07-23: Endings work. (about 3 hours of work online and 2 offline)
2022-07-24: Designing automation system and gas system, a few bug fixes. (about 4 hours of work)
Expected total of work above: 27.5 hours of work + 7.5(?) hours of discussion/breaks
So we have reached about 10 minutes of gameplay in about 26 to 29 hours of work. Tomorrow will be doing some work to increase that gameplay time to be a more solid 10 minutes+.
Note: This was with me injured and unable to work for several days (arm and leg still partially injured as of the time I hit the 10 minute of gameplay mark), using relatively new tools, having all sorts of issues with my internet (bad ISP), and adding a bunch of extra stuff to my game that has nothing to do with the contest (ie. stuff meant for post-contest release because they are post 1 hour content).
Oh, as a side note, if anyone needs me to show them how to do some sort of mechanic and it can be done without plugins, I can show how