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The Mirror of the Dream(v. English)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #21 | 2.556 | 3.500 |
Fun | #31 | 1.643 | 2.250 |
Overall | #31 | 1.894 | 2.594 |
Music / Sound Design | #32 | 1.643 | 2.250 |
Concept | #39 | 1.734 | 2.375 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
This is an awesome first attempt at game development. Well done, and I'm looking forward to your next attempts.
It needs more work
Hey, congrats on doing that at your age by your own !
Here are a few suggestions for your game :
- in terms of sound, the "TV noise" is veeery loud, kinda destroys your ear, that's a big nono if you want to preserve people's ears !
- The car sound are good, but maybe too much "bitcrushed". It seems like it's one bit sound, but maybe it could be 2, 3 or 4 bit instead, but I don't know how you generated it
- At first I did not understand the thing is your arm : it's yellowish (but nothing in you game indicates that people should be yellow), and given the low resolution and the fact it was very very straight, I really thought it was a tool at first.
- small detail : first time I clicked on something, I thought I got stuck because game did not respond to move commands, maybe you could add a small "click to continue" somewhere on the screen. People won't get stuck completely by this, but I thinks either you should let people be able to move, or you should indicate them that they can escape the textbox by hitting click button
- Translation : I think you meant "interact" instead of "interactuar"
Of course it's easy to pinpoint and criticize these details that for a game made in a week, but again, congrats for doing all that on your own !