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A jam submission

Mauve: Prime DirectiveView game page

A robot is the sole survivor of a crash on an unknown planet.
Submitted by burcarz, phopps, Thaewyn, brt9029 — 53 minutes, 23 seconds before the deadline
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Mauve: Prime Directive's itch.io page

Results

CriteriaRankScore*Raw Score
Sound/Audio#14.0004.000
Overall#53.5003.500
Visuals(Graphics)#83.2503.250
Fun#83.2503.250
User Interface (UI/UX)#112.7502.750

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

DevLog Link
https://burcarz.itch.io/mauve/devlog/540025/updated-with-audio-overhaul-including-music-and-sound-effects-adjusted-parallax-background-and-color-cleaned-up-code-for-future-improvements

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Comments

Submitted

This looks like a cool game, but it lags very badly for me in the web build. I don’t exactly have a high end pc, but this still seems weird, considering the game does not look that complex. Not sure what might be causing this, but at the moment, I don’t think I can play it, unfortunately.

Submitted

The music is fantastic. Was reading your devlog - you did that during the Jam, great job! It fits just perfectly the theme and mood of your game.

Some suggestions mainly based on my moments of "hu? what is going on?":

  • when you run into a pile of rubble, make it more clear that a new effect (and what kind of effect) was added. As finding these piles is the games main goal, it should feel really rewarding (maybe in combination with 3/10 upgrades found somewhere in the UI)
  • right now game gives no hint in which direction there is more to explore. having additional semi-transparent tiles on the very outer perimiter / field of view would make it easier to understand where there is more to explore
  • a minimap showing the players where they already explored the world
Submitted

I really enjoyed the opening sequence and the exploration! I feel like the minimalistic graphics and the controls are supposed to mimic how a robot like M.A.U.V.E would actually operate. I actually got kinda attached to the vehicle bc as it gained new parts it started looking like it had a head with a mouth, which was cute in some way xD

I do wish the scanner worked a bit better, as I assume it's supposed to alert you to the location of nearby parts but it didn't show anything after I unlocked the first component. Nonetheless, I had fun driving around the planet and seeing just how far I could go. Great job on this!!

Submitted

Very cool idea!  The opening menu to opening cut scene is really neat~

I liked that when I got a new part I could see more of the map!   The sound was great and the pixel art + parallax background gives it a lot of depth.

I did feel a bit odd that I could just move through the walls(or it looked like I was, perhaps my ship is flying?) Also, on my screen the text was a bit hard to read.

Great work and Keep it up! Please check out my metroidvania when you can :D